ADAPT: the agent development and prototyping testbed. - Alexander Shoulson; Nathan Marshak; Mubbasir Kapadia; Norman I. Badler (I3D, 2013)

ADAPT: The Agent Developmentand Prototyping Testbed. - Alexander Shoulson; Nathan Marshak; Mubbasir Kapadia; Norman I. Badler (IEEE Trans. Vis. Comput. Graph., 2014)

Jaw Motion and Jaw Kinematics Model. - Wenwu Yang; Nathan Marshak; Daniel Sýkora; Srikumar Ramalingam; Ladislav Kavan (IEEE DataPort, 2018)

Building anatomically realistic jaw kinematics model from data. - Wenwu Yang; Nathan Marshak; Daniel Sýkora; Srikumar Ramalingam; Ladislav Kavan (Vis. Comput., 2019)

High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing. - Stefan Zellmann; Martin Aumüller 002; Nathan Marshak; Ingo Wald (EGPGV@Eurographics/EuroVis, 2020)

CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data. - Feng Wang 013; Nathan Marshak; William Usher 001; Carsten Burstedde; Aaron Knoll; Timo Heister; Chris R. Johnson 001 (Comput. Graph. Forum, 2020)

Evaluation of PyTorch as a Data-Parallel Programming API for GPU Volume Rendering. - Nathan Marshak; Pascal Grosset; Aaron Knoll; James P. Ahrens; Chris R. Johnson 001 (EGPGV@EuroVis, 2021)