Coping with Nuisances on the Web. - Nathan R. Prestopnik; Ping Zhang 002 (AMCIS, 2010)

Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System. - Nathan R. Prestopnik; Kevin Crowston (e-Science Workshops, 2011)

Information spaces as interactive worlds. - Nathan R. Prestopnik (iConference, 2011)

Purposeful gaming & socio-computational systems: a citizen science design case. - Nathan R. Prestopnik; Kevin Crowston (GROUP, 2012)

Citizen science system assemblages: understanding the technologies that support crowdsourced science. - Nathan R. Prestopnik; Kevin Crowston (iConference, 2012)

Forgotten island: a story-driven citizen science adventure. - Nathan R. Prestopnik; Dania Souid (CHI Extended Abstracts, 2013)

Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation. - Kevin Crowston; Nathan R. Prestopnik (HICSS, 2013)

Cooperative visualization: a design case. - Nathan R. Prestopnik (Libr. Hi Tech, 2013)

Body in the interactive game: How interface embodiment affects physical activity and health behavior change. - Sung Yeun Kim; Nathan R. Prestopnik; Frank A. Biocca (Comput. Hum. Behav., 2014)

Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games. - Nathan R. Prestopnik; Jian Tang 009 (Comput. Hum. Behav., 2015)

Toward an Understanding of the Influences of Meaningful Framing on User Participation in a Gamified Information System. - Jian Tang; Nathan R. Prestopnik (ECIS, 2016)

Effects of Framing on User Contribution: Story, Gameplay and Science. - Jian Tang; Nathan R. Prestopnik (AMCIS, 2017)

Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games. - Nicole Lane; Nathan R. Prestopnik (CHI PLAY, 2017)

Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. - Nathan R. Prestopnik; Kevin Crowston; Jun Wang (Comput. Hum. Behav., 2017)

Exploring the impact of game framing and task framing on user participation in citizen science projects. - Jian Tang 009; Nathan R. Prestopnik (Aslib J. Inf. Manag., 2019)

ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders. - Yew Ken Heng; Jasy Suet Yan Liew; Mohammad Farris Iman Leong Abdullah; Ying Tang; Nathan R. Prestopnik (JCSG, 2023)

Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games. - Jian Tang 009; Nathan R. Prestopnik (Int. J. Hum. Comput. Interact., 2023)

ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder. - Yew Ken Heng; Jasy Suet Yan Liew; Mohammad Farris Iman Leong Abdullah; Ying Tang; Nathan R. Prestopnik (Int. J. Serious Games, 2023)

The speech motor chaining web app for speech motor learning. - Jonathan L. Preston; Nina R. Benway; Nathan R. Prestopnik; Nathan Preston (INTERSPEECH, 2024)