A novel network architecture for crowded online environments. - Jim R. Parker; Nathan Sorenson (Sandbox@SIGGRAPH, 2008)

The Booze Cruise: Impaired Driving in Virtual Spaces. - James R. Parker; Nathan Sorenson; Nooshin Esmaeili; Ronan Sicre; Phillipa Gill; Vishal Kochlar; Lori Shyba; John Heerema (IEEE Computer Graphics and Applications, 2009)

Towards a Generic Framework for Automated Video Game Level Creation. - Nathan Sorenson; Philippe Pasquier (EvoApplications (1), 2010)

The Evolution of Fun: Automatic Level Design Through Challenge Modeling. - Nathan Sorenson; Philippe Pasquier (ICCC, 2010)

The 2010 Mario AI Championship: Level Generation Track. - Noor Shaker; Julian Togelius; Georgios N. Yannakakis; Ben George Weber; Tomoyuki Shimizu; Tomonori Hashiyama; Nathan Sorenson; Philippe Pasquier; Peter A. Mawhorter; Glen Takahashi; Gillian Smith 001; Robin Baumgarten (IEEE Trans. Comput. Intell. AI Games, 2011)

A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels. - Nathan Sorenson; Philippe Pasquier; Steve DiPaola (IEEE Trans. Comput. Intell. AI Games, 2011)

CGP, Creativity and Art. - Steve DiPaola; Nathan Sorenson (Cartesian Genetic Programming, 2011)

Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition. - Steve DiPaola; Graeme McCaig; Kristin Carlson; Sara Salevati; Nathan Sorenson (ICCC, 2013)