An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network Simulations. - Jason Liu 001; Scott Mann; Nathanael Van Vorst; Keith Hellman (INFOCOM, 2007)

A real-time network simulation infrastructure based on OpenVPN. - Jason Liu 001; Yue Li 019; Nathanael Van Vorst; Scott Mann; Keith Hellman (J. Syst. Softw., 2009)

How Low Can You Go? Spherical Routing for Scalable Network Simulations. - Nathanael Van Vorst; Ting Li 024; Jason Liu 001 (MASCOTS, 2011)

PrimoGENI: Integrating Real-Time Network Simulation and Emulation in GENI. - Nathanael Van Vorst; Miguel A. Erazo; Jason Liu 001 (PADS, 2011)

Realizing Large-Scale Interactive Network Simulation via Model Splitting. - Nathanael Van Vorst; Jason Liu 001 (PADS, 2012)

Simulation studies of OpenFlow-based in-network caching strategies. - Ting Li 024; Nathanael Van Vorst; Rong Rong; Jason Liu 001 (SpringSim (CNS), 2012)

PrimoGENI for hybrid network simulation and emulation experiments in GENI. - Nathanael Van Vorst; Miguel A. Erazo; Jason Liu 001 (J. Simulation, 2012)

A rate-based TCP traffic model to accelerate network simulation. - Ting Li 024; Nathanael Van Vorst; Jason Liu 001 (Simul., 2013)