Cheat-proof Playout for Centralized and Distributed Online Games. - Nathaniel E. Baughman; Brian Neil Levine (INFOCOM, 2001)

Cheat-proof playout for centralized and peer-to-peer gaming. - Nathaniel E. Baughman; Marc Liberatore; Brian Neil Levine (IEEE/ACM Trans. Netw., 2007)