Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap. - Shogo Yamashita; Akira Matsuda; Natsuki Hamanishi; Shunichi Suwa; Jun Rekimoto (TEI, 2017)

Flufy: Recyclable and Edible Rapid Prototyping using Fluffed Sugar. - Natsuki Hamanishi; Michinari Kono; Shunichi Suwa; Takashi Miyaki; Jun Rekimoto (IUI Companion, 2018)

Fibritary: Rotary Jet-Spinning for Personal Fiber Fabrication. - Natsuki Hamanishi; Michinari Kono; Shunichi Suwa; Takashi Miyaki; Jun Rekimoto (CHI Extended Abstracts, 2019)

Assisting viewpoint to understand own posture as an avatar in-situation. - Natsuki Hamanishi; Takashi Miyaki; Jun Rekimoto (CHIuXiD, 2019)

SuppleView: decreasing physically limitations on the movement imitation with viewing motions in the video. - Natsuki Hamanishi; Jun Rekimoto (VR, 2019)

TTT: Time Synchronization Method by Time Distortion for VR Training including Rapidly Moving Objects. - Natsuki Hamanishi; Jun Rekimoto (VRST, 2019)

PoseAsQuery: Full-Body Interface for Repeated Observation of a Person in a Video with Ambiguous Pose Indexes and Performed Poses. - Natsuki Hamanishi; Jun Rekimoto (AHs, 2020)

SuppleView: Rotation-Based Browsing Method by Changing Observation Angle of View for an Actor in Existing Videos. - Natsuki Hamanishi; Jun Rekimoto (AVI, 2020)

Temporal Manipulation Interface of Motion Data for Movement Observation in a Personal Training. - Natsuki Hamanishi; Jun Rekimoto (SUI, 2020)

Motion-specific browsing method by mapping to a circle for personal video Observation with Head-Mounted Displays. - Natsuki Hamanishi; Jun Rekimoto (AHs, 2021)

Jaku-in: A Cultural Skills Training System for Recording and Reproducing Three-dimensional Body, Eye, and Hand Movements. - Sotaro Yokoi; Kaishi Amitani; Natsuki Hamanishi; Jun Rekimoto (SIGGRAPH Asia Posters, 2024)