Facilitating creativity without restrictions: a pilot implementation of an idea generation game. - Neil Dansey; Brett Stevens (MindTrek, 2008)

Contextually-Ambiguous Pervasive Games: An Exploratory Study. - Neil Dansey; Brett Stevens; Roger Eglin (DiGRA Conference, 2009)

Creating Meaningful Games through Values-Driven Design Principles. - Adam Jerrett; Peter Howell; Neil Dansey (DiGRA, 2020)

Developing an Empathy Spectrum for Games. - Adam Jerrett; Peter Howell; Neil Dansey (Games Cult., 2021)

Virtual Reality as a Pain Distraction Modality for Experimentally Induced Pain in a Chronic Pain Population: An Exploratory Study. - Phillip Brown; Wendy A. Powell; Neil Dansey; Miznah Al-Abbadey; Brett Stevens; Vaughan Powell (Cyberpsychology Behav. Soc. Netw., 2022)