A Crystalline, Red Green Strategy for Meshing Highly Deformable Objects with Tetrahedra. - Neil Molino; Robert Bridson; Joseph Teran; Ronald Fedkiw (IMR, 2003)

A virtual node algorithm for changing mesh topology during simulation. - Neil Molino; Zhaosheng Bao; Ronald Fedkiw (ACM Trans. Graph., 2004)

Adaptive physics based tetrahedral mesh generation using level sets. - Joseph Teran; Neil Molino; Ronald Fedkiw; Robert Bridson (Eng. Comput., 2005)