Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality. - Néill O'Dwyer; Nicholas Johnson 002; Enda Bates; Rafael Pagés; Jan Ondrej; Konstantinos Amplianitis; David S. Monaghan; Aljosa Smolic (ISMAR Adjunct, 2017)

Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room. - Néill O'Dwyer; Jan Ondrej; Rafael Pagés; Konstantinos Amplianitis; Aljosa Smolic (ICIDS, 2018)

Beckett in VR: exploring narrative using free viewpoint video. - Néill O'Dwyer; Nicholas Johnson 002; Rafael Pagés; Jan Ondrej; Konstantinos Amplianitis; Enda Bates; David S. Monaghan; Aljosa Smolic (SIGGRAPH Posters, 2018)

Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality. - Néill O'Dwyer; Gareth W. Young; Nicholas Johnson 002; Emin Zerman; Aljosa Smolic (HCI (35), 2020)

A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage. - Emin Zerman; Néill O'Dwyer; Gareth W. Young; Aljosa Smolic (NordiCHI, 2020)

Volumetric Video in Augmented Reality Applications for Museological Narratives: A User Study for the Long Room in the Library of Trinity College Dublin. - Néill O'Dwyer; Emin Zerman; Gareth W. Young; Aljosa Smolic; Siobhán Dunne; Helen Shenton (ACM Journal on Computing and Cultural Heritage, 2021)

Volumetric Video Content Creation for Immersive XR Experiences. - Aljosa Smolic; Konstantinos Amplianitis; Matthew Moynihan; Néill O'Dwyer; Jan Ondrej; Rafael Pagés; Gareth W. Young; Emin Zerman (LIM, 2022)

A virtual reality volumetric music video: featuring new pagans. - Gareth W. Young; Néill O'Dwyer; Aljosa Smolic (MMSys, 2022)

Extended Reality Ulysses Demo. - Néill O'Dwyer; Gareth W. Young; Aljosa Smolic (IMX, 2022)

Audience Experiences of a Volumetric Virtual Reality Music Video. - Gareth W. Young; Néill O'Dwyer; Matthew Moynihan; Aljosa Smolic (VR, 2022)

Exploring virtual reality for quality immersive empathy building experiences. - Gareth W. Young; Néill O'Dwyer; Aljosa Smolic (Behav. Inf. Technol., 2022)

A Case Study on Student Experiences of Social VR in a Remote STEM Classroom. - Gareth W. Young; Néill C. O'Dwyer; Aljosa Smolic (CHI Extended Abstracts, 2023)

Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality. - Gareth W. Young; Néill O'Dwyer; Aljosa Smolic (Presence Teleoperators Virtual Environ., 2024)

Reimagining Beckett's Not I in Virtual Reality: The MetaHuman as a Digital Double of the Actor. - Néill O'Dwyer; Enda Bates; Nicholas Johnson 002 (Proc. ACM Comput. Graph. Interact. Tech., 2025)