The Gamification of Cognitive Training: Older Adults' Perceptions of and Attitudes Toward Digital Game-Based Interventions. - Walter R. Boot; Dustin J. Souders; Neil Charness; Kenneth Blocker; Nelson A. Roque; Thomas Vitale (HCI (24), 2016)

The Flashing Right Turn Signal with Pedestrian Indication: A Human Factors Study to Assess Driver Comprehension. - Nelson A. Roque; Walter R. Boot; Neil Charness; Kimberly Barajas; Jared Dirghalli; Ainsley Mitchum (HCI (25), 2016)

tsfeaturex: An R Package for Automating Time Series Feature Extraction. - Nelson A. Roque; Nilam Ram (J. Open Source Softw., 2019)

Aging: Older Adults' Driving Behavior Using Longitudinal and Lateral Warning Systems. - Dustin J. Souders; Neil Charness; Nelson A. Roque; Hellen Pham (Hum. Factors, 2020)

Can Video Gameplay Improve Undergraduates' Problem-Solving Skills? - Benjamin Emihovich; Nelson A. Roque; Justin Mason (Int. J. Game Based Learn., 2020)

Variability in Cognitive Performance on Mobile Devices Is Sensitive to Mild Cognitive Impairment: Results From the Einstein Aging Study. - Eric S. Cerino; Mindy J. Katz; Cuiling Wang; Jiyue Qin; Qi Gao; Jinshil Hyun; Jonathan G. Hakun; Nelson A. Roque; Carol A. Derby; Richard B. Lipton; Martin J. Sliwinski (Frontiers Digit. Health, 2021)

A Machine-Learning Based Approach for Predicting Older Adults' Adherence to Technology-Based Cognitive Training. - Zhe He 001; Shubo Tian; Ankita Singh; Shayok Chakraborty; Shenghao Zhang; Mia Liza A. Lustria; Neil Charness; Nelson A. Roque; Erin Harrell; Walter R. Boot (Inf. Process. Manag., 2022)