EdgeLens: An Interactive Method for Managing Edge Congestion in Graphs. - Nelson Wong; Sheelagh Carpendale; Saul Greenberg (INFOVIS, 2003)

Supporting interactive graph exploration using edge plucking. - Nelson Wong; Sheelagh Carpendale (Visualization and Data Analysis, 2007)

Heuristic evaluation for games: usability principles for video game design. - David Pinelle; Nelson Wong (CHI, 2008)

Using genres to customize usability evaluations of video games. - David Pinelle; Nelson Wong; Tadeusz Stach (Future Play, 2008)

Character Sharing in World of Warcraft. - Nelson Wong; Anthony Tang 001; Ian J. Livingston; Carl Gutwin; Regan L. Mandryk (ECSCW, 2009)

Usability heuristics for networked multiplayer games. - David Pinelle; Nelson Wong; Tadeusz Stach; Carl Gutwin (GROUP, 2009)

Where are you pointing?: the accuracy of deictic pointing in CVEs. - Nelson Wong; Carl Gutwin (CHI, 2010)

Gone but not forgotten: designing for disconnection in synchronous groupware. - Carl Gutwin; T. C. Nicholas Graham; Christopher Wolfe; Nelson Wong; Brian de Alwis (CSCW, 2010)

Verbal coordination in first person shooter games. - Anthony Tang 001; Jonathan Massey; Nelson Wong; Derek Reilly; W. Keith Edwards (CSCW, 2012)

Controlling an avatar's pointing gestures in desktop collaborative virtual environments. - Nelson Wong; Carl Gutwin (GROUP, 2012)

Support for deictic pointing in CVEs: still fragmented after all these years'. - Nelson Wong; Carl Gutwin (CSCW, 2014)

Can Signal Delay be Functional? Including Delay in Evolved Robot Controllers. - Matthew D. Egbert; Andrew Keane 002; Claire M. Postlethwaite; Nelson Wong (Artif. Life, 2019)

What We Learned from the Abrupt Switch to Online Teaching Due to the COVID-19 Pandemic in a Post-secondary Computer Science Program. - Jalal Kawash; Joshua Horacsek; Nelson Wong (CSEDU (2), 2021)

Cascades of heterodimensional cycles via period doubling. - Nelson Wong; Bernd Krauskopf; Hinke M. Osinga (Commun. Nonlinear Sci. Numer. Simul., 2025)