A comparison of the misconceptions about the time-efficiency of algorithms by various profiles of computer-programming students. - Nesrin Özdener (Comput. Educ., 2008)

Effects of different metaphor usage on hypertext learning. - Ece Merdivan; Nesrin Özdener (Behav. Inf. Technol., 2011)

Gamification for enhancing Web 2.0 based educational activities: The case of pre-service grade school teachers using educational Wiki pages. - Nesrin Özdener (Telematics Informatics, 2018)

Determining Students' Views about an Educational Game-Based Mobile Application Supported with Sensors. - Nesrin Özdener; Fatih Demirci (Technol. Knowl. Learn., 2019)

Development and Validation of the Programming Anxiety Scale. - Osman Gazi Yildirim; Nesrin Özdener (Int. J. Comput. Sci. Educ. Sch., 2022)

A Comparison of Plugged and Unplugged Tools in Teaching Algorithms at the K-12 Level for Computational Thinking Skills. - Aycan Çelik Kirçali; Nesrin Özdener (Technol. Knowl. Learn., 2023)