Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People. - Nestor Z. Salamon; Júlio Cezar Silveira Jacques Júnior; Soraia Raupp Musse (SBGames, 2014)

A User-Based Framework for Group Re-Identification in Still Images. - Nestor Z. Salamon; Júlio C. S. Jacques Júnior; Soraia Raupp Musse (ISM, 2015)

Computational Light Painting Using a Virtual Exposure. - Nestor Z. Salamon; Marcel Lancelle; Elmar Eisemann (Comput. Graph. Forum, 2017)

MainTrain: A Serious Game on the Complexities of Rail Maintenance. - David Alderliesten; Kotryna Valeckaite; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2018)

Musicality: A Game to Improve Musical Perception. - Nouri Khalass; Georgia Zarnomitrou; Kazi Injamamul Haque; Salim Salmi; Simon Maulini; Tanja Linkermann; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2018)

Adding Motion Blur to Still Images. - Xuejiao Luo; Nestor Z. Salamon; Elmar Eisemann (Graphics Interface, 2018)

STAR: superhuman training in augmented reality. - Marie Kegeleers; Shivam Miglani; Gijs M. W. Reichert; Nestor Z. Salamon; J. Timothy Balint; Stephan G. Lukosch; Rafael Bidarra (Superhuman Sports Design Challenge, 2018)

A Serious Game to Inform Young Citizens on Canal Water Maintenance. - Yoeri Appel; Yordan Dimitrov; Sjoerd Gnodde; Natasja van Heerden; Pieter Kools; Daniël Swaab; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Loud and Clear: The VR Game Without Visuals. - Berend Baas; Dennis van Peer; Jan Gerling; Matthias Tavasszy; Nathan Buskulic; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Learning Geothermal Energy Basics with the Serious Game HotPipe. - Liam Mac an Bhaird; Mohammed Al Owayyed; Ronald van Driel; Huinan Jiang; Runar A. Johannessen; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Star Tag: a superhuman sport to promote physical activity. - Nels Numan; Ayla Kolster; Niels Hoogerwerf; Bernd Kreynen; Jeanique Romeijnders; Tomas Heinsohn Huala; Nestor Z. Salamon; J. Timothy Balint; Stephan G. Lukosch; Rafael Bidarra (VR, 2019)

ShutterApp: Spatio-temporal Exposure Control for Videos. - Nestor Z. Salamon; Markus Billeter; Elmar Eisemann (Comput. Graph. Forum, 2019)

IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications. - Marie Kegeleers; Raoul Bruens; Maxim Liefaard; Nestor Z. Salamon; Rafael Bidarra (Int. J. Comput. Games Technol., 2019)

Stimulating ideation in new teams with the mobile game Grapplenauts. - Shaad Alaka; Max Lopes Cunha; Jop Vermeer; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (Int. J. Serious Games, 2019)

Misusing mobile phones to break the ice: the tabletop game Maze Maestro. - Albert Sjölund; Martijn Straatman; Millen van Osch; Oliver Findra; Pradyot Patil; Mijael Bueno; Nestor Z. Salamon; Rafael Bidarra (FDG, 2020)

A Serious Game for Changing Mindsets About Loans for Home Retrofitting. - Olivier Dikken; Kushal Prakash; Bart Roseboom; Ana Rubio 002; Sander Østvik; Mijael Bueno; Nestor Z. Salamon; Rafael Bidarra (GALA, 2020)

A Serious Game for Students to Acquire Productivity Habits. - Wouter Raateland; Konstantinos Chronas; Tim Wissel; Tim Bruyn; Bertan Konuralp; Mijael Bueno; Nestor Z. Salamon; Rafael Bidarra (GALA, 2020)

Controllable Motion-Blur Effects in Still Images. - Xuejiao Luo; Nestor Z. Salamon; Elmar Eisemann (IEEE Trans. Vis. Comput. Graph., 2020)

Virtual Exposure Control for Creative Image and Video Editing. - Nestor Z. Salamon (2021)