Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games. - Andrew K. Przybylski; Netta Weinstein; Richard M. Ryan; C. Scott Rigby (Cyberpsychology Behav. Soc. Netw., 2009)

Electronic Medical Records: Provotype visualisation maximises clinical usability. - David Pao; John Stevens; Dan Lockton; Netta Weinstein (EVA, 2018)

The impacts of motivational framing of technology restrictions on adolescent concealment: Evidence from a preregistered experimental study. - Netta Weinstein; Andrew K. Przybylski (Comput. Hum. Behav., 2019)

Beyond ideals: why the (medical) AI industry needs to motivate behavioural change in line with fairness and transparency values, and how it can do it. - Alice Liefgreen; Netta Weinstein; Sandra Wachter; Brent D. Mittelstadt 002 (AI Soc., 2024)