Gamified apps for sustainable consumption: A systematic review. - Georgina Guillen; Daniel Fernández Galeote; Nevena Sicevic; Juho Hamari; Jaco Quist (GamiFIN, 2022)

Gamifying responsibly: Sustainable HCI for the future. - Georgina Guillén Mandujano; Nevena Sicevic; Juho Hamari (GamiFIN, 2024)

Challenges in the adoption of sustainability information systems: A study on green IS in organizations. - Jeanine Kirchner-Krath; Benedikt Morschheuser; Nevena Sicevic; Nannan Xi; Harald F. O. von Korflesch; Juho Hamari (Int. J. Inf. Manag., 2024)

Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involving Cognitive Mapping. - Daniel Fernández Galeote; Nevena Sicevic; Nikoletta Zampeta Legaki; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2024)

Digital Games For Conflict Mediation: a Study on The Developers' Responsibility Practices and The Way Forward. - Georgina Guillen; Nevena Sicevic; Ana Carolina Tomé Klock; Juho Hamari (CHI Extended Abstracts, 2025)