Practical Use of Virtual Assistants and Voice User Interfaces in Engineering Laboratories. - Michael James Callaghan; Victor Bogdan Putinelu; Jeremy Ball; Jorge Caballero Salillas; Thibault Vannier; Augusto Gomez Eguiluz; Niall McShane (REV, 2017)

Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education. - Michael James Callaghan; Maggi Savin-Baden; Niall McShane; Augusto Gomez Eguiluz (IEEE Trans. Emerg. Top. Comput., 2017)

Voice Driven Virtual Assistant Tutor in Virtual Reality for Electronic Engineering Remote Laboratories. - Michael James Callaghan; Gildas Bengloan; Julien Ferrer; Léo Cherel; Mohamed Ali El Mostadi; Augusto Gómez Eguíluz; Niall McShane (REV, 2018)

Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics. - Michael James Callaghan; Niall McShane; Augusto Gomez Eguiluz; Maggi Savin-Baden (Int. J. Eng. Pedagog., 2018)

AIOps for a Cloud Object Storage Service. - Anna Levin; Shelly Garion; Elliot K. Kolodner; Dean H. Lorenz; Katherine Barabash; Mike Kugler; Niall McShane (BigData Congress, 2019)

Signal Quality Assessment of a Wearable Electroencephalography (EEG) Device Built on a Flexible Printed Circuit: FlexEEG. - Naomi du Bois; Ryan Beveridge; Niall McShane; Tony Moore; Damien Coyle (MetroXRAINE, 2022)

Online 3D Motion Decoder BCI for Embodied Virtual Reality Upper Limb Control: A Pilot Study. - Niall McShane; Karl A. McCreadie; Darryl Charles; Attila Korik; Damien Coyle (MetroXRAINE, 2022)

Decoding Motion Trajectories in an Upper Limb BCI: Linear Regression vs Deep Learning. - Niall McShane; Karl A. McCreadie; Darryl Charles; Attila Korik; Damien Coyle (MetroXRAINE, 2023)