RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering. - Tan Yu Wei; Nicholas Chua; Clarence Koh; Anand Bhojan (PG (Short Papers, Posters, and Work-in-Progress Papers), 2020)

Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering. - Tan Yu Wei; Nicholas Chua; Nathan Biette; Anand Bhojan (SIGGRAPH Posters, 2020)

Pre-Training Transformers for Domain Adaptation. - Burhan Ul Tayyab; Nicholas Chua (CoRR, 2021)

A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. - Tan Yu Wei; Nicholas Chua; Nathan Biette; Anand Bhojan (VISIGRAPP (1: GRAPP), 2022)

RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games. - Tan Yu Wei; Nicholas Chua; Clarence Koh; Anand Bhojan (VISIGRAPP (1: GRAPP), 2022)

SpiralMLP: A Lightweight Vision MLP Architecture. - Haojie Mu; Burhan Ul Tayyab; Nicholas Chua (WACV, 2025)