"They May Be Pixels, But They're MY Pixels: " Developing a Metric of Character Attachment in Role-Playing Video Games. - Melissa L. Lewis; René Weber; Nicholas David Bowman (Cyberpsychology Behav. Soc. Netw., 2008)

Gender Attribution in Online Video Games. - Allison Eden; Erin Maloney; Nicholas David Bowman (J. Media Psychol. Theor. Methods Appl., 2010)

"I'm Attached, and I'm a Good Guy/Gal!": How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games. - Nicholas David Bowman; Daniel Schultheiss; Christina Schumann (Cyberpsychology Behav. Soc. Netw., 2012)

How demanding is social media: Understanding social media diets as a function of perceived costs and benefits - A rational actor perspective. - Nicholas David Bowman; David Keith Westerman; Christopher James Claus (Comput. Hum. Behav., 2012)

What Is Most Important for My Country Is Not Most Important for Me. - Guoliang Zhang; Guosong Shao; Nicholas David Bowman (Commun. Res., 2012)

Task demand and mood repair: The intervention potential of computer games. - Nicholas David Bowman; Ron Tamborini (New Media Soc., 2012)

Elderly people and morality in virtual worlds: A cross-cultural analysis of elderly people's morality in interactive media. - Leyla Dogruel; Sven Jöckel; Nicholas David Bowman (New Media Soc., 2013)

Private flirts, public friends: Understanding romantic jealousy responses to an ambiguous social network site message as a function of message access exclusivity. - Elizabeth L. Cohen; Nicholas David Bowman; Katherine Borchert (Comput. Hum. Behav., 2014)

"I see smart people!": Using Facebook to supplement cognitive and affective learning in the university mass lecture. - Nicholas David Bowman; Mete Akcaoglu (Internet High. Educ., 2014)

The use and acceptance of new media entertainment technology by elderly users: development of an expanded technology acceptance model. - Leyla Dogruel; Sven Jöckel; Nicholas David Bowman (Behav. Inf. Technol., 2015)

Two faces of narcissism on SNS: The distinct effects of vulnerable and grandiose narcissism on SNS privacy control. - Hongmin Ahn; Elizabeth A. Kwolek; Nicholas David Bowman (Comput. Hum. Behav., 2015)

When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. - Nicholas David Bowman; Rachel Kowert; Elizabeth L. Cohen (Comput. Hum. Behav., 2015)

It's not the model that doesn't fit, it's the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games. - Ryan Rogers 001; Nicholas David Bowman; Mary Beth Oliver (Comput. Hum. Behav., 2015)

The effects of static avatars on impression formation across different contexts on social networking sites. - David Keith Westerman; Ron Tamborini; Nicholas David Bowman (Comput. Hum. Behav., 2015)

"The app market has been candy crushed": Observed and rationalized processes for selecting smartphone games. - Nicholas David Bowman; Sven Jöckel; Leyla Dogruel (Entertain. Comput., 2015)

Grand Theft Auto(mation): Travel Mode Habits and Video Games. - Ryan Lange; Nicholas David Bowman; Jaime Banks; Amanda Lange (Int. J. Technol. Hum. Interact., 2015)

"In the Mood to Game": Selective exposure and mood management processes in computer game play. - Nicholas David Bowman; Ron Tamborini (New Media Soc., 2015)

Using instructor-led Facebook groups to enhance students' perceptions of course content. - Mete Akcaoglu; Nicholas David Bowman (Comput. Hum. Behav., 2016)

Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX). - Jaime Banks; Nicholas David Bowman (Comput. Hum. Behav., 2016)

Learned risks and experienced rewards: Exploring the potential sources of students' attitudes toward social media and face-to-face communication. - David Westerman 001; Emory S. Daniel; Nicholas David Bowman (Internet High. Educ., 2016)

Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player-avatar relationships. - Jaime Banks; Nicholas David Bowman (New Media Soc., 2016)

Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses. - Ryan Rogers 001; Julia K. Woolley; Brett Sherrick; Nicholas David Bowman; Mary Beth Oliver (Comput. Games J., 2017)

"Drive the Lane; Together, Hard!". - Johannes Breuer; John A. Velez; Nicholas David Bowman; Tim Wulf; Gary Bente (J. Media Psychol. Theor. Methods Appl., 2017)

Passive and Active Social Media Use and Depressive Symptoms Among United States Adults. - César G. Escobar-Viera; Ariel Shensa; Nicholas David Bowman; Jaime E. Sidani; Jennifer Knight; A. Everette James; Brian A. Primack (Cyberpsychology Behav. Soc. Netw., 2018)

Does teaching with PowerPoint increase students' learning? A meta-analysis. - James P. Baker; Alan K. Goodboy; Nicholas David Bowman; Alyssa A. Wright (Comput. Educ., 2018)

The effect of moral intuitions on decisions in video game play: The impact of chronic and temporary intuition accessibility. - Ron Tamborini; Nicholas David Bowman; Sujay Prabhu; Lindsay S. Hahn; Brian Klebig; Clare Grall; Eric Novotny (New Media Soc., 2018)

Social and Entertainment Gratifications of Videogame Play Comparing Robot, AI, and Human Partners. - Nicholas David Bowman; Jaime Banks (RO-MAN, 2019)

College instructors and the digital red pen: An exploratory study of factors influencing the adoption and non-adoption of digital written feedback technologies. - Cathlin V. Clark-Gordon; Nicholas David Bowman; Alexis A. Hadden; Brandi N. Frisby (Comput. Educ., 2019)

Setting the digital stage: Defining game streaming as an entertainment experience. - Jih-Hsuan Tammy Lin; Nicholas David Bowman; Shu-Fang Lin; Yen-Shen Chen (Entertain. Comput., 2019)

The common player-avatar interaction scale (cPAX): Expansion and cross-language validation. - Jaime Banks; Nicholas David Bowman; Jih-Hsuan Tammy Lin; Daniel Pietschmann; Joe A. Wasserman (Int. J. Hum. Comput. Stud., 2019)

Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology". - Nicholas David Bowman; Allison Eden; Jesse Fox; Christoph Klimmt; Özen Odag; Ivar E. Vermeulen; Catalina Toma (J. Media Psychol. Theor. Methods Appl., 2020)

Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game. - Nicholas David Bowman; Justin Keene; Christina Jimenez Najera (CHI, 2021)

A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games. - Nicholas David Bowman; JihHsuan Tammy Lin; Chieh Wu (CHI, 2021)

Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. - Andrew M. Phelps; Mia Consalvo; Nick D. Bowman (HICSS, 2021)

How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing. - Daniel Possler; Christoph Klimmt; Nicholas David Bowman (ICEC, 2021)

Researchers' commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior. - Hanna Klecka; Ian Johnston; Nicholas David Bowman; C. Shawn Green (Entertain. Comput., 2021)

Digital gaming audiences: Awareness, without closeness. - Evan R. Watts; Kevin Koban; Nicholas David Bowman (Entertain. Comput., 2021)

Steering Through and Growing From Turbulent Times. - Nicholas David Bowman (J. Media Psychol. Theor. Methods Appl., 2021)

Further Validation and Cross-Cultural Replication of the Video Game Demand Scale. - Kevin Koban; Nicholas David Bowman (J. Media Psychol. Theor. Methods Appl., 2021)

Inspiring, Regulating, Multitasking, Modeling, and Shifting: Moving Media Psychology Forward Through Theoretical Innovation. - Christoph Klimmt; Nicholas David Bowman (J. Media Psychol. Theor. Methods Appl., 2021)

Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience. - Andrew M. Phelps; Nick D. Bowman; Mia Consalvo; Samuel Smyth (HICSS, 2022)

Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising. - Dai-Yun Wu; Jih-Hsuan Tammy Lin; Nicholas David Bowman (Comput. Hum. Behav., 2022)

Returning to Azeroth: Nostalgia, Sense of Place, and Social Presence in World of Warcraft Classic. - Jessica A. Robinson; Nicholas David Bowman (Games Cult., 2022)

Expanded Coverage and Expanding Our Editorial Team. - Nick D. Bowman (J. Media Psychol. Theor. Methods Appl., 2022)

Innovating the Media Psychology of Interpretation, Identity, Interactivity, and Intersectionality. - Nicholas David Bowman; Emily Bohaty (J. Media Psychol. Theor. Methods Appl., 2022)

Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS. - Alex Flint; Alena Denisova; Nick D. Bowman (CHI, 2023)

Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population. - Mehmet Kosa; Nicholas David Bowman (CHI, 2023)

Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers. - Nick D. Bowman; Yoon Esther Lee; Siyang Chen; Andrew M. Phelps; Mia Consalvo; Kelly Boudreau (CHI PLAY (Companion), 2023)

Fame! I wanna stream forever! Analysis and Critique of Successful Streamers' Advice to the Next Generation. - Mia Consalvo; Kelly Boudreau; Nick D. Bowman; Andrew M. Phelps (HICSS, 2023)

Perceived Moral Patiency of Social Robots: Explication and Scale Development. - Jaime Banks; Nicholas David Bowman (Int. J. Soc. Robotics, 2023)

A Note of Thanks, and a Nod Towards Internationalization. - Nicholas David Bowman (J. Media Psychol. Theor. Methods Appl., 2023)

Covariation among gaming motivations is correlated with anxiety and sociality: A latent class analysis. - Nicholas David Bowman; Chingching Chang (Entertain. Comput., 2023)

Murmuring Crowds and Flickering Lights: Exploring Sense of Place Across Spatial Materialities and Valences. - Jaime Banks; Nicholas David Bowman (HICSS, 2024)

Playing the (Streaming) Fame Game: (Re)presentations of success, challenges, and demand in streaming simulation games. - Kelly Boudreau; Nicholas David Bowman; Mia Consalvo; Andrew M. Phelps (HICSS, 2024)

The [Object, Me, Symbiote, Other] in the Machine: Insights from Video Game Psychology for Teleoperator-Robot Relations. - Nicholas David Bowman; Jaime Banks (HICSS, 2024)

A genetically informed study of digital screen time, video game play, and impulsivity in established adulthood. - Anqing Zheng; Shandell Pahlen; Tina T. Vo; Fady Lawrence; Faredun Dungore; Emery Lor; Nicholas David Bowman; Robin P. Corley; Naomi P. Friedman; Sally J. Wadsworth; Chandra A. Reynolds (Comput. Hum. Behav., 2024)

Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games. - Nicholas David Bowman; Alexander Vandewalle; Rowan Daneels; Yoon Esther Lee; Siyang Chen (Games Cult., 2024)

Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives. - Daniel Possler; Rowan Daneels; Nicholas David Bowman (Games Cult., 2024)

"I did it without hesitation. Am I the bad guy?": Online conversations in response to controversial in-game violence. - Nicholas David Bowman; Daniel A. Bowen; Melissa C. Mercado; Lindsey Jean Resignato; Philippe de Villemor Chauveau (New Media Soc., 2024)

Incubating Scholarship From Emerging Media Psychologists. - Nicholas David Bowman; André Melzer (J. Media Psychol. Theor. Methods Appl., 2024)

Gaming on the Go? Translation and Validation of the Video Game Demand Scale to Korean. - Heejae Lee; Yoon Esther Lee; Nicholas David Bowman; Shengjie Yao; Siyang Chen (Int. J. Hum. Comput. Interact., 2024)

Translation and Validation of The Video Game Demand Scale to Spanish. - Heejae Lee; Gabriel Dominguez Partida; Nicholas David Bowman; Philippe de Villemor Chauveau (CHI, 2025)

The effect of in-game moral choices and NPCs' identities on players' intergroup attitudes. - Vivian Hsueh Hua Chen; Wei Jie Dominic Koek; Nicholas David Bowman (Entertain. Comput., 2025)

Seeing is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking. - Eugene Y. Kukshinov; Federica Gini; Anchit Mishra; Nicholas David Bowman; Brendan Rooney; Lennart E. Nacke (IEEE Trans. Vis. Comput. Graph., 2025)