Deep convolutional player modeling on log and level data. - Nicholas Liao; Matthew Guzdial; Mark O. Riedl (FDG, 2017)

Co-Creative Level Design via Machine Learning. - Matthew Guzdial; Nicholas Liao; Mark O. Riedl (AIIDE Workshops, 2018)

Player Experience Extraction from Gameplay Video. - Zijin Luo; Matthew Guzdial; Nicholas Liao; Mark O. Riedl (AIIDE, 2018)

Creative Invention Benchmark. - Vishwa Shah; Nicholas Liao; Matthew Guzdial; Mark O. Riedl (ICCC, 2018)

Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators. - Matthew Guzdial; Nicholas Liao; Jonathan Chen; Shao-Yu Chen; Shukan Shah; Vishwa Shah; Joshua Reno; Gillian Smith 001; Mark O. Riedl (CHI, 2019)