Dual sensor filtering for robust tracking of head-mounted displays. - Nicholas T. Swafford; Bastiaan Johannes Boom; Kartic Subr; David Sinclair; Darren Cosker; Kenny Mitchell (VRST, 2014)

Latency aware foveated rendering in unreal engine 4. - Nicholas T. Swafford; Darren Cosker; Kenny Mitchell (CVMP, 2015)

User, metric, and computational evaluation of foveated rendering methods. - Nicholas T. Swafford; José Antonio Iglesias Guitián; Charalampos Koniaris; Bochang Moon; Darren Cosker; Kenny Mitchell (SAP, 2016)

IRIDiuM: immersive rendered interactive deep media. - Babis Koniaris; Iván Huerta; Maggie Kosek; Karen Darragh; Charles Malleson; Joanna Jamrozy; Nicholas T. Swafford; José Antonio Iglesias Guitián; Bochang Moon; Ali Israr; Kenny Mitchell (SIGGRAPH VR Village, 2016)