UnrealGoal Bots - Conceptual Design of a Reusable Interface. - Koen V. Hindriks; Birna van Riemsdijk; Tristan M. Behrens; Rien Korstanje; Nick Kraayenbrink; Wouter Pasman; Lennard de Rijk (AGS, 2010)

Semantic Crowds: Reusable Population for Virtual Worlds. - Nick Kraayenbrink; Jassin Kessing; Tim Tutenel; Gerwin de Haan; Fernando Marson; Soraia Raupp Musse; Rafael Bidarra (VS-GAMES, 2012)

Semantic crowds. - Nick Kraayenbrink; Jassin Kessing; Tim Tutenel; Gerwin de Haan; Rafael Bidarra (Entertain. Comput., 2014)