Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search. - Bilal Kartal; Nick Sohre; Stephen J. Guy (AIIDE, 2016)

A data-driven method for variation in animated smiles: extended abstract. - Nick Sohre; Stephen J. Guy (MIG, 2016)

Implicit crowds: optimization integrator for robust crowd simulation. - Ioannis Karamouzas; Nick Sohre; Rahul Narain; Stephen J. Guy (ACM Trans. Graph., 2017)

PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles. - Nicholas Sohre; Moses Adeagbo; Nathaniel Helwig; Sofia Lyford-Pike; Stephen J. Guy (AAAI, 2018)

Multiworld Motion Planning. - Bobby Davis; Nicholas Sohre; Stephen J. Guy (IEEE Robotics Autom. Lett., 2018)

Crowd space: a predictive crowd analysis technique. - Ioannis Karamouzas; Nick Sohre; Ran Hu; Stephen J. Guy (ACM Trans. Graph., 2018)

An Augmented Reality Motion Planning Interface for Robotics. - Courtney Hutton; Nicholas Sohre; Bobby Davis; Stephen J. Guy; Evan Suma Rosenberg (VR, 2019)

SPNets: Human-like Navigation Behaviors with Uncertain Goals. - Nicholas Sohre; Stephen J. Guy (MIG, 2020)