Motivations of Play in MMORPGs. - Nick Yee (DiGRA Conference, 2005)

"Alone together?": exploring the social dynamics of massively multiplayer online games. - Nicolas Ducheneaut; Nicholas Yee; Eric Nickell; Robert J. Moore (CHI, 2006)

Motivations for Play in Online Games. - Nick Yee (Cyberpsychology Behav. Soc. Netw., 2006)

Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft. - Nicolas Ducheneaut; Nick Yee; Eric Nickell; Robert J. Moore (Games Cult., 2006)

From Tree House to Barracks: The Social Life of Guilds in World of Warcraft. - Dmitri Williams; Nicolas Ducheneaut; Li Xiong 007; Yuanyuan Zhang; Nick Yee; Eric Nickell (Games Cult., 2006)

The Labor of Fun: How Video Games Blur the Boundaries of Work and Play. - Nick Yee (Games Cult., 2006)

A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments. - Jeremy N. Bailenson; Nick Yee (Presence Teleoperators Virtual Environ., 2006)

The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction. - Jeremy N. Bailenson; Nick Yee; Dan Merget; Ralph Schroeder (Presence Teleoperators Virtual Environ., 2006)

The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments. - Nick Yee (Presence Teleoperators Virtual Environ., 2006)

The life and death of online gaming communities: a look at guilds in world of warcraft. - Nicolas Ducheneaut; Nicholas Yee; Eric Nickell; Robert J. Moore (CHI, 2007)

A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. - Nick Yee; Jeremy N. Bailenson; Kathryn Rickertsen (CHI, 2007)

The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments. - Nick Yee; Jeremy N. Bailenson; Mark Urbanek; Francis Chang; Dan Merget (Cyberpsychology Behav. Soc. Netw., 2007)

Virtual Interpersonal Touch: Expressing and Recognizing Emotions Through Haptic Devices. - Jeremy N. Bailenson; Nick Yee; Scott Brave; Dan Merget; David Koslow (Hum. Comput. Interact., 2007)

Real-time clothes comparison based on multi-view vision. - Wei Zhang 014; Bo Begole; Maurice Chu; Juan Liu 012; Nicholas Yee (ICDSC, 2008)

Detecting digital chameleons. - Jeremy N. Bailenson; Nick Yee; Kayur Patel; Andrew C. Beall (Comput. Hum. Behav., 2008)

Who plays, how much, and why? Debunking the stereotypical gamer profile. - Dmitri Williams; Nick Yee; Scott E. Caplan (J. Comput. Mediat. Commun., 2008)

Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. - Jeremy N. Bailenson; Nick Yee (Multim. Tools Appl., 2008)

A Method for Longitudinal Behavioral Data Collection in Second Life. - Nick Yee; Jeremy N. Bailenson (Presence Teleoperators Virtual Environ., 2008)

Body and mind: a study of avatar personalization in three virtual worlds. - Nicolas Ducheneaut; Ming-Hui Wen; Nicholas Yee; Greg Wadley (CHI, 2009)

Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies. - Bo Begole; Takashi Matsumoto 003; Wei Zhang 014; Nicholas Yee; Juan Liu 012; Maurice Chu (HCI (4), 2009)

Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences. - Shunsuke Suzuki; Yusuke Nakao; Toshiyuki Asahi; Victoria Bellotti; Nick Yee; Shin'ichi Fukuzumi (HCI (3), 2009)

Problematic Internet use and psychosocial well-being among MMO players. - Scott E. Caplan; Dmitri Williams; Nick Yee (Comput. Hum. Behav., 2009)

The Proteus Effect. - Nick Yee; Jeremy N. Bailenson; Nicolas Ducheneaut (Commun. Res., 2009)

Befriending Ogres and Wood-Elves: Relationship Formation and The Social Architecture of Norrath. - Nick Yee (Game Stud., 2009)

The Evolution of Social Behavior over Time in Second Life. - Helen Harris; Jeremy N. Bailenson; Alexia Nielsen; Nick Yee (Presence Teleoperators Virtual Environ., 2009)

Effects of content and time of delivery on receptivity to mobile interruptions. - Joel E. Fischer; Nick Yee; Victoria Bellotti; Nathan Good; Steve Benford; Chris Greenhalgh (Mobile HCI, 2010)

Changing the Rules: Social Architectures in Virtual Worlds. - Nick Yee (Online Worlds: Convergence of the Real and the Virtual, 2010)

Variation in importance of time-on-task with familiarity with mobile phone models. - Shunsuke Suzuki; Victoria Bellotti; Nick Yee; Bonnie E. John; Yusuke Nakao; Toshiyuki Asahi; Shin'ichi Fukuzumi (CHI, 2011)

Introverted elves & conscientious gnomes: the expression of personality in world of warcraft. - Nick Yee; Nicolas Ducheneaut; Les Nelson; Peter Likarish (CHI, 2011)

Do men heal more when in drag?: conflicting identity cues between user and avatar. - Nick Yee; Nicolas Ducheneaut; Mike Yao; Les Nelson (CHI, 2011)

If you build it they might stay: retention mechanisms in World of Warcraft. - Thomas Debeauvais; Bonnie A. Nardi; Diane J. Schiano; Nicolas Ducheneaut; Nicholas Yee (FDG, 2011)

A new look at World of Warcraft's social landscape. - Diane J. Schiano; Bonnie A. Nardi; Thomas Debeauvais; Nicolas Ducheneaut; Nicholas Yee (FDG, 2011)

Online gaming motivations scale: development and validation. - Nick Yee; Nicolas Ducheneaut; Les Nelson (CHI, 2012)

Through the azerothian looking glass: mapping in-game preferences to real world demographics. - Nick Yee; Nicolas Ducheneaut; Han-Tai Shiao; Les Nelson (CHI, 2012)

10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers. - Thomas Debeauvais; Bonnie A. Nardi; Cristina Videira Lopes; Nicholas Yee; Nicolas Ducheneaut (FDG, 2012)

Inferring Personality of Online Gamers by Fusing Multiple-View Predictions. - Jianqiang Shen; Oliver Brdiczka; Nicolas Ducheneaut; Nicholas Yee; Bo Begole (UMAP, 2012)

Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies. - Nicolas Ducheneaut; Nick Yee (Game Analytics, Maximizing the Value of Player Data, 2013)

Retention and progression: Seven months in World of Warcraft. - Thomas Debeauvais; Cristina V. Lopes; Nick Yee; Nicolas Ducheneaut (FDG, 2014)

The "lonely gamer" revisited. - Diane J. Schiano; Bonnie A. Nardi; Thomas Debeauvais; Nicolas Ducheneaut; Nicholas Yee (Entertain. Comput., 2014)

The Gamer Motivation Profile: What We Learned From 250, 000 Gamers. - Nick Yee (CHI PLAY, 2016)

Activity Classification in Independent Living Environment with JINS MEME Eyewear. - Dillam Diaz; Nicholas Yee; Christine Daum; Eleni Stroulia; Lili Liu (PerCom, 2018)

Recognizing Emotional States With Wearables While Playing a Serious Game. - Dillam Jossue Diaz Romero; Adriana Maria Rios Rincon; Antonio Miguel Cruz; Nicholas Yee; Eleni Stroulia (IEEE Trans. Instrum. Meas., 2021)