Geometry Independent Raindrop Splash Rendering for Generic, Complex Scenes. - Jürgen Rossmann; Nico Hempe (ISVC (2), 2008)

A flexible model for real-time crowd simulation. - Nico Hempe; Philipp Tietjen; Jürgen Rossmann (SMC, 2009)

System Structures for Efficient Rendering in Virtual Worlds and Virtual Testbeds. - Jürgen Rossmann; Nico Hempe (ISVC (2), 2010)

A Real-Time Optical Sensor Simulation Framework for Development and Testing of Industrial and Mobile Robot Applications. - Jürgen Rossmann; Nico Hempe; Markus Emde; Thomas Steil (ROBOTIK, 2012)

A Semantics-Based, Active Render Framework to Realize Complex eRobotics Applications with Realistic Virtual Testing Environments. - Nico Hempe; Jürgen Rossmann (EMS, 2013)

CFD Simulation and Comprehensive Data Visualization in eRobtoics Systems for Storm Damage Prevention in Forest Planning. - Nico Hempe; Jürgen Roßmann (EMS, 2014)

Combining Complex Simulations with Realistic Virtual Testing Environments - The eRobotics-Approach for Semantics-Based Multi-domain VR Simulation Systems. - Nico Hempe; Ralf Waspe; Jürgen Rossmann (SIMPAR, 2014)

The eRobotics Approach as a Unifying Concept for eLearning and eSystems Engineering. - Nico Hempe; Jürgen Rossmann (DeSE, 2015)

Virtual BIM Testbeds: The eRobotics Approach to BIM and Its Integration into Simulation, Rendering, Virtual Reality and More. - Jürgen Rossmann; Michael Schluse; Martin Hoppen; Daniel Losch; Nico Hempe; Christian Schlette (DeSE, 2015)

Bridging the Gap between Rendering and Simulation Frameworks - Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems - Nico Hempe (Springer, 2016)