Monitoring the Distributed Virtual Orchestra with a CORBA Based Object Oriented Real-Time Data Distribution Service. - Hans-Nikolas Locher; Nicolas Bouillot; Erwan Becquet; François Déchelle; Eric Gressier-Soudan (OTM, 2003)

Consistency models for distributed interactive multimedia applications. - Nicolas Bouillot; Eric Gressier-Soudan (ACM SIGOPS Oper. Syst. Rev., 2004)

Performing Real-Time Scheduling in an Interactive Audio-Streaming Application. - Julien Cordry; Nicolas Bouillot; Samia Bouzefrane 001 (ICEIS, 2005)

La Cohérence dans les Applications Multimédia Interactives et Distribuées : du concert réparti sur Internet aux jeux multijoueurs en réseau. (Consistency in Distributed Interactive Multimedia Applications : from remote musical interaction to online multiplayer games). - Nicolas Bouillot (2006)

nJam User Experiments: Enabling Remote Musical Interaction from Milliseconds to Seconds. - Nicolas Bouillot (NIME, 2007)

A Mobile Wireless Augmented Guitar. - Nicolas Bouillot; Michael Wozniewski; Zack Settel; Jeremy R. Cooperstock (NIME, 2008)

Large-Scale Mobile Audio Environments for Collaborative Musical Interaction. - Michael Wozniewski; Nicolas Bouillot; Zack Settel; Jeremy R. Cooperstock (NIME, 2008)

SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture. - Romain Pellerin; Nicolas Bouillot; Tatiana Pietkiewicz; Michael Wozniewski; Zack Settel; Eric Gressier-Soudan; Jeremy R. Cooperstock (DAIS, 2009)

Audio Graffiti: A Location Based Audio-Tagging and Remixing Environment. - Zack Settel; Mike Wozniewski; Nicolas Bouillot; Jeremy R. Cooperstock (ICMC, 2009)

Challenges and Performance of High-Fidelity Audio Streaming for Interactive Performances. - Nicolas Bouillot; Jeremy R. Cooperstock (NIME, 2009)

SoundPark: Exploring Ubiquitous. - Romain Pellerin; Nicolas Bouillot; Tatiana Pietkiewicz; Michael Wozniewski; Zack Settel; Eric Gressier-Soudan; Jeremy R. Cooperstock (Stud. Inform. Univ., 2010)

A High-Fidelity Orchestra Simulator for Individual Musicians' Practice. - Adriana Olmos; Nicolas Bouillot; Trevor Knight; Nordhal Mabire; Josh Redel; Jeremy R. Cooperstock (Comput. Music. J., 2012)

Satie: a live and scalable 3d audio scene rendering environment for large multi-channel loudspeaker configurations. - Nicolas Bouillot; Zack Settel; Michal Seta (NIME, 2017)

In situ editing (EiS) for fulldomes. - François Ubald Brien; Emmanuel Durand; Jérémie Soria; Michal Seta; Nicolas Bouillot (VRST, 2017)

Rapid Prototyping of Immersive Video for Popularization of Historical Knowledge. - Julien Puget; Mylène Pardoen; Nicolas Bouillot; Emmanuel Durand; Michal Seta; Pascal Bastien (TEI, 2019)

An Exploratory Study on the Impact of Collective Immersion on Learning and Learning Experience. - Maÿlis Merveilleux Du Vignaux; Pierre-Majorique Léger; Patrick Charland; Youness Salame; Emmanuel Durand; Nicolas Bouillot; Mylène Pardoen; Sylvain Sénécal (Multimodal Technol. Interact., 2021)

Audiodice: an open hardware design of a distributed dodecahedron loudspeaker orchestra. - Nicolas Bouillot; Thomas Piquet; Pierre Gilbert (Audio Mostly Conference, 2023)