E-mail as habitat: an exploration of embedded personal information management. - Nicolas Ducheneaut; Victoria Bellotti (Interactions, 2001)

Innovation in extremis: evolving an application for the critical work of email and information management. - Victoria Bellotti; Nicolas Ducheneaut; Mark Howard; Ian Smith; Christine Neuwirth (Symposium on Designing Interactive Systems, 2002)

FLANNEL: adding computation to electronic mail during transmission. - Victoria Bellotti; Nicolas Ducheneaut; Mark Howard; Christine Neuwirth; Ian Smith; Trevor F. Smith (UIST, 2002)

Taking email to task: the design and evaluation of a task management centered email tool. - Victoria Bellotti; Nicolas Ducheneaut; Mark Howard; Ian Smith (CHI, 2003)

Ceci n'est pas un Objet? Talking About Objects in E-mail. - Nicolas Ducheneaut; Victoria Bellotti (Hum. Comput. Interact., 2003)

What a to-do: studies of task management towards the design of a personal task list manager. - Victoria Bellotti; Brinda Dalal; Nathaniel Good; Peter Flynn; Daniel G. Bobrow; Nicolas Ducheneaut (CHI, 2004)

The social side of gaming: a study of interaction patterns in a massively multiplayer online game. - Nicolas Ducheneaut; Robert J. Moore (CSCW, 2004)

Keeping bots out of online games. - Philippe Golle; Nicolas Ducheneaut (Advances in Computer Entertainment Technology, 2005)

Listening in: practices surrounding iTunes music sharing. - Amy Voida; Rebecca E. Grinter; Nicolas Ducheneaut; W. Keith Edwards; Mark W. Newman (CHI, 2005)

Preventing bots from playing online games. - Philippe Golle; Nicolas Ducheneaut (Comput. Entertain., 2005)

Socialization in an Open Source Software Community: A Socio-Technical Analysis. - Nicolas Ducheneaut (Comput. Support. Cooperative Work., 2005)

Quality Versus Quantity: E-Mail-Centric Task Management and Its Relation With Overload. - Victoria Bellotti; Nicolas Ducheneaut; Mark Howard; Ian Smith; Rebecca E. Grinter (Hum. Comput. Interact., 2005)

In Search of Coherence: A Review of E-Mail Research. - Nicolas Ducheneaut; Leon A. Watts (Hum. Comput. Interact., 2005)

More than just 'XP': learning social skills in massively multiplayer online games. - Nicolas Ducheneaut; Robert J. Moore (Interact. Technol. Smart Educ., 2005)

The orbital browser: composing ubicomp services using only rotation and selection. - Nicolas Ducheneaut; Trevor F. Smith; James Bo Begole; Mark W. Newman; Chris Beckmann (CHI Extended Abstracts, 2006)

"Alone together?": exploring the social dynamics of massively multiplayer online games. - Nicolas Ducheneaut; Nicholas Yee; Eric Nickell; Robert J. Moore (CHI, 2006)

Using hybrid networks for the analysis of online software development communities. - Yevgeniy Eugene Medynskiy; Nicolas Ducheneaut; Ayman Farahat (CHI, 2006)

Share and share alike: exploring the user interface affordances of file sharing. - Stephen Voida; W. Keith Edwards; Mark W. Newman; Rebecca E. Grinter; Nicolas Ducheneaut (CHI, 2006)

E-Mail Management: A Techno-Managerial Research Perspective. - Ashish Gupta 004; Ramesh Sharda; Nicolas Ducheneaut; J. Leon Zhao; Ron Weber 001 (Commun. Assoc. Inf. Syst., 2006)

A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software. - Warren Sack; Françoise Détienne; Nicolas Ducheneaut; Jean-Marie Burkhardt; Dilan Mahendran; Flore Barcellini (Comput. Support. Cooperative Work., 2006)

Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft. - Nicolas Ducheneaut; Nick Yee; Eric Nickell; Robert J. Moore (Games Cult., 2006)

From Tree House to Barracks: The Social Life of Guilds in World of Warcraft. - Dmitri Williams; Nicolas Ducheneaut; Li Xiong 007; Yuanyuan Zhang; Nick Yee; Eric Nickell (Games Cult., 2006)

The life and death of online gaming communities: a look at guilds in world of warcraft. - Nicolas Ducheneaut; Nicholas Yee; Eric Nickell; Robert J. Moore (CHI, 2007)

Coordinating joint activity in avatar-mediated interaction. - Robert J. Moore; E. Cabell Hankinson Gathman; Nicolas Ducheneaut; Eric Nickell (CHI, 2007)

Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. - Nicolas Ducheneaut; Robert J. Moore; Eric Nickell (Comput. Support. Cooperative Work., 2007)

Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds. - Robert J. Moore; Nicolas Ducheneaut; Eric Nickell (Comput. Support. Cooperative Work., 2007)

Supporting the unremarkable: experiences with the obje Display Mirror. - Mark W. Newman; Nicolas Ducheneaut; W. Keith Edwards; Jana Z. Sedivy; Trevor F. Smith (Pers. Ubiquitous Comput., 2007)

Activity-based serendipitous recommendations with the Magitti mobile leisure guide. - Victoria Bellotti; James Bo Begole; Ed Huai-hsin Chi; Nicolas Ducheneaut; Ji Fang; Ellen Isaacs; Tracy Holloway King; Mark W. Newman; Kurt Partridge; Bob Price; Paul Rasmussen; Michael Roberts; et al. (CHI, 2008)

Scalable architecture for context-aware activity-detecting mobile recommendation systems. - Michael Roberts; Nicolas Ducheneaut; James Bo Begole; Kurt Partridge; Bob Price; Victoria Bellotti; Alan Walendowski; Paul Rasmussen (WOWMOM, 2008)

Social TV: Designing for Distributed, Sociable Television Viewing. - Nicolas Ducheneaut; Robert J. Moore; Lora Oehlberg; James D. Thornton; Eric Nickell (Int. J. Hum. Comput. Interact., 2008)

Body and mind: a study of avatar personalization in three virtual worlds. - Nicolas Ducheneaut; Ming-Hui Wen; Nicholas Yee; Greg Wadley (CHI, 2009)

The 'Out-of-Avatar Experience': Object Focused Collaboration in Second Life. - Greg Wadley; Nicolas Ducheneaut (ECSCW, 2009)

You can be too rich: mediated communication in a virtual world. - Greg Wadley; Martin R. Gibbs; Nicolas Ducheneaut (OZCHI, 2009)

Collaborative Filtering Is Not Enough? Experiments with a Mixed-Model Recommender for Leisure Activities. - Nicolas Ducheneaut; Kurt Partridge; Qingfeng Huang; Bob Price; Michael Roberts; Ed H. Chi; Victoria Bellotti; Bo Begole (UMAP, 2009)

The Proteus Effect. - Nick Yee; Jeremy N. Bailenson; Nicolas Ducheneaut (Commun. Res., 2009)

Models, theories and methods of studying online behaviour. - Barry A. T. Brown; Cliff Lampe; Kerry Rodden; Nicolas Ducheneaut (CHI Extended Abstracts, 2010)

The "3D Wiki": Blending virtual worlds and Web architecture for remote collaboration. - Michael Roberts; Nicolas Ducheneaut; Trevor F. Smith (ICME, 2010)

Faceplant: Impression (Mis)management in Facebook Status Updates. - Vladimir Barash; Nicolas Ducheneaut; Ellen Isaacs; Victoria Bellotti (ICWSM, 2010)

Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls. - Nicolas Ducheneaut (Online Worlds: Convergence of the Real and the Virtual, 2010)

Introverted elves & conscientious gnomes: the expression of personality in world of warcraft. - Nick Yee; Nicolas Ducheneaut; Les Nelson; Peter Likarish (CHI, 2011)

Do men heal more when in drag?: conflicting identity cues between user and avatar. - Nick Yee; Nicolas Ducheneaut; Mike Yao; Les Nelson (CHI, 2011)

If you build it they might stay: retention mechanisms in World of Warcraft. - Thomas Debeauvais; Bonnie A. Nardi; Diane J. Schiano; Nicolas Ducheneaut; Nicholas Yee (FDG, 2011)

A new look at World of Warcraft's social landscape. - Diane J. Schiano; Bonnie A. Nardi; Thomas Debeauvais; Nicolas Ducheneaut; Nicholas Yee (FDG, 2011)

Online gaming motivations scale: development and validation. - Nick Yee; Nicolas Ducheneaut; Les Nelson (CHI, 2012)

Through the azerothian looking glass: mapping in-game preferences to real world demographics. - Nick Yee; Nicolas Ducheneaut; Han-Tai Shiao; Les Nelson (CHI, 2012)

10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers. - Thomas Debeauvais; Bonnie A. Nardi; Cristina Videira Lopes; Nicholas Yee; Nicolas Ducheneaut (FDG, 2012)

Proactive Insider Threat Detection through Graph Learning and Psychological Context. - Oliver Brdiczka; Juan Liu 012; Bob Price; Jianqiang Shen; Akshay Patil; Richard Chow; Eugene Bart; Nicolas Ducheneaut (IEEE Symposium on Security and Privacy Workshops, 2012)

Inferring Personality of Online Gamers by Fusing Multiple-View Predictions. - Jianqiang Shen; Oliver Brdiczka; Nicolas Ducheneaut; Nicholas Yee; Bo Begole (UMAP, 2012)

Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies. - Nicolas Ducheneaut; Nick Yee (Game Analytics, Maximizing the Value of Player Data, 2013)

Retention and progression: Seven months in World of Warcraft. - Thomas Debeauvais; Cristina V. Lopes; Nick Yee; Nicolas Ducheneaut (FDG, 2014)

The "lonely gamer" revisited. - Diane J. Schiano; Bonnie A. Nardi; Thomas Debeauvais; Nicolas Ducheneaut; Nicholas Yee (Entertain. Comput., 2014)