Values levers and the unintended consequences of design. - Nicolas J. LaLone (CSCW Companion, 2014)

Run amok: Group crowd participation in identifying the bomb and bomber from the Boston marathon bombing. - Andrea H. Tapia; Nicolas J. LaLone; Hyun-Woo Kim (ISCRAM, 2014)

Crowdsourcing rare events: Using curiosity to draw participants into science and early warning systems. - Andrea H. Tapia; Nicolas J. LaLone; Elizabeth MacDonald; Reid Priedhorsky; Michelle Hall (ISCRAM, 2014)

Crowdsourcing Investigations: Crowd Participation in Identifying the Bomb and Bomber from the Boston Marathon Bombing. - Andrea H. Tapia; Nicolas J. LaLone (Int. J. Inf. Syst. Crisis Response Manag., 2014)

Harnessing Twitter and Crowdsourcing to Augment Aurora Forecasting. - Nicolas J. LaLone; Andrea H. Tapia; Elizabeth MacDonald; Nathan A. Case; Michelle Hall; Jessica Clayton; Matthew J. Heavner (CSCW Companion, 2015)

Hybrid Community Participation in Crowdsourced Early Warning Systems. - Nick LaLone; Andrea H. Tapia; Nathan A. Case; Elizabeth MacDonald; Michelle Hall; Matthew J. Heavner (ISCRAM, 2015)

Scaling 911 Messaging for Emergency Operation Centers During Large Scale Events. - Andrea H. Tapia; Nicklaus A. Giacobe; Nicolas J. LaLone; Pamela J. Soule (ISCRAM, 2015)

The Spaces Between: Using Play to Situate the Social and the Technical in a Single Space. - Nicolas J. LaLone (CHI PLAY (Companion), 2016)

Three Lessons from Aurorasaurus about Public Facing Information System Design. - Nicolas J. LaLone; Andrea H. Tapia (ISCRAM, 2016)

Augmented Tabletop Games Workshop. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Oguz Turan Buruk; Theresa Jean Tanenbaum; Aaron Trammell; Jessica Hammer; Ansgar E. Depping (CHI PLAY (Companion), 2017)

Crisis Informatics for Everyday Analysts: A Design Fiction Approach to Social Media Best Practices. - Dharma Dailey; Robert Soden; Nicolas J. LaLone (GROUP, 2018)

Practical Insights into the Design of Future Disaster Response Training Simulations. - Sultan A. Alharthi; Nick LaLone; Ahmed S. Khalaf; Ruth C. Torres; Lennart E. Nacke; Igor Dolgov; Phoebe O. Toups Dugas (ISCRAM, 2018)

The Symbiotic Relationship of Crisis Response Professionals and Enthusiasts as Demonstrated by Reddit's User-Interface Over Time. - Nicolas J. LaLone; Jess Kropczynski; Andrea H. Tapia (ISCRAM, 2018)

The Verification Pause: When Information Access Slows Reaction to Crisis Events. - Andrea H. Tapia; Amanda Lee Hughes; Nicolas J. LaLone (Int. J. Inf. Syst. Crisis Response Manag., 2018)

A Vision of Augmented Reality for Urban Search and Rescue. - Nicolas J. LaLone; Sultan A. Alharthi; Phoebe O. Toups Dugas (HTTF, 2019)

Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Sultan A. Alharthi; Hitesh Nidhi Sharma; Andrew M. Webb (ACM Trans. Comput. Hum. Interact., 2019)

Paper to Pixels: A Chronicle of Map Interfaces in Games. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Katta Spiel; Bill Hamilton 001 (Conference on Designing Interactive Systems, 2020)

GROUP4Good: Exploring Positive Impacts of GROUP Research. - Jessica Annette Pater; Karla A. Badillo-Urquiola; Pamela J. Wisniewski; Nicolas J. LaLone; Maia L. Jacobs (GROUP (Companion), 2020)

The Structure of Citizen Bystander Offering Behaviors Immediately After the Boston Marathon Bombing. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Andrea H. Tapia (HICSS, 2020)

An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices. - Sultan A. Alharthi; Nicolas James LaLone; Hitesh Nidhi Sharma; Igor Dolgov; Phoebe O. Toups Dugas (CHI, 2021)

2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces. - Ville Paananen; Piia Markkanen; Jonas Oppenlaender; Lik Hang Lee; Haider Ali Akmal; Ava Fatah gen. Schieck; John Dunham; Konstantinos Papangelis; Nicolas J. LaLone; Niels van Berkel; Jorge Gonçalves 001; Simo Hosio (CHI Extended Abstracts, 2021)

[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents. - Matthew Rueben; Matthew Rodney Horrocks; Jennifer Eleanor Martinez; Nicolas J. LaLone; Marlena R. Fraune; Phoebe O. Toups Dugas (HAI, 2021)

Gameplay as Network: Understanding the Consequences of Automation on Play and Use. - Nicolas J. LaLone (HCI (28), 2021)

Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems "in the Wild". - Konstantinos Papangelis; Alan Chamberlain; Nicolas J. LaLone; Ting Cao (HCI (20), 2021)

Casual and Hardcore Player Traits and Gratifications of Pokémon GO, Harry Potter: Wizards Unite, Ingress. - John Dunham; Konstantinos Papangelis; Nicolas J. LaLone; Yihong Wang (CoRR, 2021)

A Patent Application for NEXTGEN Flood Early Warning System. - Robert Soden; Nicolas James LaLone; Dharma Dailey (Proc. ACM Hum. Comput. Interact., 2021)

Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks. - Konstantinos Papangelis; Ioanna Lykourentzou; Vassilis-Javed Khan; Alan Chamberlain; Ting Cao; Michael Saker; Nicolas J. LaLone (ACM Trans. Soc. Comput., 2021)

"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames. - Matthew Rueben; Matthew Rodney Horrocks; Jennifer Eleanor Martinez; Michelle V. Cormier; Nicolas J. LaLone; Marlena R. Fraune; Z. Toups Dugas (CHI, 2022)

Metaverse: The Vision for the Future. - Jiangnan Xu; Konstantinos Papangelis; John Dunham; Jorge Gonçalves 001; Nicolas James LaLone; Alan Chamberlain; Ioanna Lykourentzou; Federica Lucia Vinella; David I. Schwartz (CHI Extended Abstracts, 2022)

Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Konstantinos Papangelis (HCI (33), 2022)

Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players. - John Dunham; Konstantinos Papangelis; Samuli Laato; Nicolas J. LaLone; Jin Ha Lee 001; Michael Saker (CoRR, 2022)

Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players. - John Dunham; Konstantinos Papangelis; Cati Boulanger; Nicolas J. LaLone; Evangelia Nika; Michael Saker; David I. Schwartz (CHI, 2023)

Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO. - Jiangnan Xu; Konstantinos Papangelis; John Dunham; Cati Boulanger; Jin Ha Lee 001; Nicolas J. LaLone; Michael Saker (CHI, 2023)

The Technology Crisis in US-based Emergency Management: Toward a Well-Connected Future. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Bryan C. Semaan (HICSS, 2023)

A Quest?!: The Secret Life of Gameworld Punctuation. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Michelle V. Cormier (Proc. ACM Hum. Comput. Interact., 2023)

(Re)Connecting History to the Theory and Praxis of HCI. - Susanne Bødker; Sarah E. Fox; Nicolas J. LaLone; Megh Marathe; Robert Soden (ACM Trans. Comput. Hum. Interact., 2023)

The Impacts of Covid-19 on Players of Pokémon GO. - John Dunham; Konstantinos Papangelis; Samuli Laato; Nicolas J. LaLone; Jin Ha Lee 001; Michael Saker (ACM Trans. Comput. Hum. Interact., 2023)

Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People. - Sanzida Mojib Luna; Jiangnan Xu; Konstantinos Papangelis; Garreth W. Tigwell; Nicolas J. LaLone; Michael Saker; Alan Chamberlain; Samuli Laato; John Dunham; Yihong Wang (CHI, 2024)

Spatial Computing: Defining the Vision for the Future. - Jiangnan Xu; Konstantinos Papangelis; Garreth W. Tigwell; Nicolas J. LaLone; Pengyuan Zhou; Michael Saker; Alan Chamberlain; John Dunham; Sanzida Mojib Luna; David I. Schwartz (CHI Extended Abstracts, 2024)

Human Use of Vintage Beings: How to Harness the Shock of the Old. - Nicolas J. LaLone; Phoebe O. Toups Dugas (HCI (48), 2024)

Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games. - John Dunham; Jiangnan Xu; Konstantinos Papangelis; Nicolas J. LaLone; Michael Saker; David I. Schwartz (Games Res. Pract., 2024)

This Game SUX: Why & How to Design Sh@*!y User Experiences. - Michelle V. Cormier; Shano Liang; Bill Hamilton 001; Nicolas J. LaLone; Rose Bohrer; Phoebe O. Toups Dugas (CHI, 2025)

Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking. - Phoebe O. Toups Dugas; Bhavani Seetharaman; Rebecca J. Fleming; Shano Liang; Don Samitha Elvitigala; Jennifer A. Rode; Nicolas J. LaLone (CHI Extended Abstracts, 2025)

Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension. - Sanzida Mojib Luna; Jiangnan Xu; Garreth W. Tigwell; Nicolas J. LaLone; Michael Saker; Alan Chamberlain; David I. Schwartz; Konstantinos Papangelis (CHI, 2025)

The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite , Ingress , and Pokémon GO. - John Dunham; Konstantinos Papangelis; Nicolas J. LaLone; Yihong Wang (Behav. Inf. Technol., 2025)