Whither with 'with'? - new prospects for programming. - Nicolas Pope; Elizabeth Hudnott; Jonathan Foss; Meurig Beynon (PPIG, 2016)

A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools. - Samuli Laato; Nicolas Pope (HICSS, 2019)

Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia. - Samuli Laato; Romanus Shivoro; Nicolas Pope; Frednard Gideon; Erkki Sutinen (TALE, 2019)

The Latest in Immersive Telepresence to Support Shared Engineering Education. - Nicolas Pope; Mikko-Ville Apiola; Heidi Salmento; Najmul Islam; Marko Lahti; Erkki Sutinen (FIE, 2020)

Is It Real? - Learners' Perceptions on Tele-Immersive 3D Video Technology and Its Further Use in K-12 Education. - Erkki Rötkönen; Calkin Suero Montero; Nicolas Pope; Erkki Sutinen (OCCE, 2021)

Remote Presence: Live Holograms for a Social Classroom. - Nicolas Pope; Sebastian Hahta; Erkki Rötkönen; Naska Goagoses; Jason Mendes; Erkki Sutinen; Heike Winschiers-Theophilus (IMX, 2022)

An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation. - Nicolas Pope; Juho Kahila; Jari Laru; Henriikka Vartiainen; Teemu Roos; Matti Tedre (ICALT, 2024)

A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps. - Nicolas Pope; Henriikka Vartiainen; Juho Kahila; Jari Laru; Matti Tedre (ICALT, 2024)

Enhancing Understanding of Data Traces and Profiling Among K-9 Students Through an Interactive Classroom Game. - Juho Kahila; Henriikka Vartiainen; Eetu Arkko; Anssi Lin; Nicolas Pope; Matti Tedre (WiPSCE, 2024)

Teaching K-12 students about the impact and mechanics of social media. - Anssi Lin; Eetu Arkko; Nicolas Pope; Juho Kahila (WiPSCE, 2024)

Pedagogical framework for cultivating children's data agency and creative abilities in the age of AI. - Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen (Informatics Educ., 2024)

A systematic review of social classroom climate in online and technology-enhanced learning environments in primary and secondary school. - Naska Goagoses; Tomi Suovuo; Heike Winschiers-Theophilus; Calkin Suero Montero; Nicolas Pope; Erkki Rötkönen; Erkki Sutinen (Educ. Inf. Technol., 2024)

A Versatile Low-Cost Kit for Teaching Novice Learners AI Using Robotics Components and a No-Code Development Playground. - Anssi Lin; Anssi Salonen; Nicolas Pope; Henriikka Vartiainen; Matti Tedre (AAAI, 2025)

An XAI Social Media Platform for Teaching K-12 Students AI-Driven Profiling, Clustering, and Engagement-Based Recommending. - Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Mohammed Saqr; Sonsoles López-Pernas; Teemu Roos; Jari Laru; Matti Tedre (AAAI, 2025)

Children's AI Design Platform for Making and Deploying ML-Driven Apps: Design, Testing, and Development. - Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Matti Tedre (IEEE Trans. Learn. Technol., 2025)

Classroom Activities and New Classroom Apps for Enhancing Children's Understanding of Social Media Mechanisms. - Henriikka Vartiainen; Nicolas Pope; Juho Kahila; Sonsoles López-Pernas; Matti Tedre (CoRR, 2025)

Teachers and Students Envisioning Mixed Reality Remote Learning: A Qualitative Exploration on Fostering Academic Engagement. - Naska Goagoses; Heike Winschiers-Theophilus; Selma Auala; Nicolas Pope; Erkki Rötkönen; Helvi Itenge; Calkin Suero Montero; Tomi Suovuo; Erkki Sutinen (Technol. Knowl. Learn., 2025)

Breakable Machine: A K-12 Classroom Game for Transformative AI Literacy Through Spoofing and eXplainable AI (XAI). - Olli Hilke; Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Teemu Roos; Tuomo Parkki; Matti Tedre (CoRR, 2025)