Validating retargeted and interpolated locomotions by dynamics-based analysis. - Nicolas Pronost; Georges Dumont (GRAPHITE, 2006)

Morphological and stance interpolations in database for simulating bipedalism of virtual humans. - Nicolas Pronost; Georges Dumont; Gilles Berillon; Guillaume Nicolas (Vis. Comput., 2006)

Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuels. (Definition and realisation of modeling methods and motion computation algorithms for virtual humans). - Nicolas Pronost (2006)

Dynamics-based analysis and synthesis of human locomotion. - Nicolas Pronost; Georges Dumont (Vis. Comput., 2007)

Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting. - Nicolas Pronost; Franck Multon; Qilei Li; Weidong Geng; Richard Kulpa; Georges Dumont (CW, 2008)

MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations. - Anders Sandholm 002; Nicolas Pronost; Daniel Thalmann (3DPH, 2009)

Morphology independent motion retrieval and control. - Nicolas Pronost; Franck Multon; Qilei Li; Weidong Geng; Richard Kulpa; Georges Dumont (Int. J. Virtual Real., 2009)

A subject-specific software solution for the modeling and the visualization of muscles deformations. - Xavier Maurice; Anders Sandholm 002; Nicolas Pronost; Ronan Boulic; Daniel Thalmann (Vis. Comput., 2009)

Correlative joint definition for motion analysis and animation. - Nicolas Pronost; Anders Sandholm 002; Daniel Thalmann (Comput. Animat. Virtual Worlds, 2010)

Interactive Character Animation using Simulated Physics. - Thomas Geijtenbeek; Nicolas Pronost; Arjan Egges; Mark H. Overmars (Eurographics (State of the Art Reports), 2011)

A visualization framework for the analysis of neuromuscular simulations. - Nicolas Pronost; Anders Sandholm 002; Daniel Thalmann (Vis. Comput., 2011)

Evaluation of a geometry-based knee joint compared to a planar knee joint. - Anders Sandholm 002; Cédric Schwartz; Nicolas Pronost; Mark de Zee; Michael Voigt; Daniel Thalmann (Vis. Comput., 2011)

Simple Data-Driven Control for Simulated Bipeds. - Thomas Geijtenbeek; Nicolas Pronost; A. Frank van der Stappen (Symposium on Computer Animation, 2012)

Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review. - Thomas Geijtenbeek; Nicolas Pronost (Comput. Graph. Forum, 2012)

The 5/10 Method: A Method for Designing Educational Games. - Johan Jeuring; Rick van Rooij; Nicolas Pronost (GALA, 2013)

Physics-based Human Neck Simulation. - Zhiping Luo; Nicolas Pronost; Arjan Egges (VRIPHYS, 2013)

Modeling and Simulating Virtual Anatomical Humans. - Forough MadehKhaksar; Zhiping Luo; Nicolas Pronost; Arjan Egges (3D Multiscale Physiological Human, 2014)

A practical framework for generating volumetric meshes of subject-specific soft tissue. - Pieter Peeters; Nicolas Pronost (Vis. Comput., 2014)

Real-time gait control for partially immersed bipeds. - Samuel Carensac; Nicolas Pronost; Saïda Bouakaz (MIG, 2015)

Muscle-Based Control for Character Animation. - Ana Lucia Cruz Ruiz; Charles Pontonnier; Nicolas Pronost; Georges Dumont (Comput. Graph. Forum, 2017)

A scalable geometrical model for musculotendon units. - Francis Laclé; Nicolas Pronost (Comput. Animat. Virtual Worlds, 2017)

Physics-based control of walking virtual characters in low frequency simulations. - Samuel Carensac; Nicolas Pronost; Saïda Bouakaz (CASA, 2018)

Contrôle de mouvement pour la simulation d'humains virtuels anatomiques. (Motion control for simulating anatomical virtual humans). - Nicolas Pronost (2023)

Optimizations for predictive-corrective particle-based fluid simulation on GPU. - Samuel Carensac; Nicolas Pronost; Saïda Bouakaz (Vis. Comput., 2023)

Fluid initialization and dynamic window for smoothed-particle hydrodynamics simulation. - Samuel Carensac; Nicolas Pronost; Saïda Bouakaz (Simul., 2024)