Development and Evaluation of a Virtual Test Environment for Performing Reaction Tasks. - Nicole Bandow; Kerstin Witte; Steffen Masik (Int. J. Comput. Sci. Sport, 2012)

Comparison of a Video and a Virtual Based Environment Using the Temporal and Spatial Occlusion Technique for Studying Anticipation in Karate. - Nicole Bandow; Peter Emmermacher; Christine Stucke; Steffen Masik; Kerstin Witte (Int. J. Comput. Sci. Sport, 2014)

Bestimmung der Antizipationsfähigkeit im Karate-Kumite unter Nutzung der virtuellen Realität. - Nicole Bandow (epubli, 2016)

KaraKter: An autonomously interacting Karate Kumite character for VR-based training and research. - Liang Zhang; Guido Brunnett; Katharina Petri; Marco Danneberg; Steffen Masik; Nicole Bandow; Kerstin Witte (Comput. Graph., 2018)

Using Several Types of Virtual Characters in Sports - a Literature Survey. - Katharina Petri; Nicole Bandow; Kerstin Witte (Int. J. Comput. Sci. Sport, 2018)

Application of eye-tracking systems integrated into immersive virtual reality and possible transfer to the sports sector - A systematic review. - Stefan Pastel; Josua Marlok; Nicole Bandow; Kerstin Witte (Multim. Tools Appl., 2023)