On creating a native real-time-strategy game user interface for multi-touch devices. - Nicole Crenshaw; Scott Orzech; Wai Son Wong; Alexandra Holloway (FDG, 2011)

What's in a name?: naming practices in online video games. - Nicole Crenshaw; Bonnie A. Nardi (CHI PLAY, 2014)

NPCs as Social Mediators in Massively Multiplayer Online Games. - Nicole Crenshaw; Bonnie A. Nardi (INT/SBG@AIIDE, 2015)

Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction. - Artie Konrad; Victoria Bellotti; Nicole Crenshaw; Simon Tucker; Les Nelson; Honglu Du; Peter Pirolli; Steve Whittaker 001 (CHI, 2015)

Understanding Player Attitudes Towards Digital Game Objects. - Gustavo Fortes Tondello; Rina R. Wehbe; Phoebe O. Toups Dugas; Lennart E. Nacke; Nicole K. Crenshaw (CHI PLAY, 2015)

Social Experience in World of Warcraft: Technological and Ideological Mediations. - Nicole Crenshaw (CHI PLAY (Companion), 2016)

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. - Phoebe O. Toups Dugas; Nicole K. Crenshaw; Rina R. Wehbe; Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY, 2016)

"It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games. - Nicole Crenshaw; Bonnie A. Nardi (HICSS, 2016)

Review of "Undoing the demos: Neoliberalism's Stealth revolution" by Wendy Brown. - Nicole Crenshaw (SIGCAS Comput. Soc., 2016)

"Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft. - Nicole Crenshaw; Jaclyn LaMorte; Bonnie A. Nardi (HICSS, 2017)