Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings. - James D. Ivory; Dmitri Williams; Nicole Martins; Mia Consalvo (Cyberpsychology Behav. Soc. Netw., 2009)

The virtual census: representations of gender, race and age in video games. - Dmitri Williams; Nicole Martins; Mia Consalvo; James D. Ivory (New Media Soc., 2009)

Racial and Gender Differences in the Relationship Between Children's Television Use and Self-Esteem. - Nicole Martins; Kristen Harrison (Commun. Res., 2012)

Real ideal: Investigating how ideal and hyper-ideal video game bodies affect men and women. - Nicholas L. Matthews; Teresa Lynch; Nicole Martins (Comput. Hum. Behav., 2016)

A house divided: Parental disparity and conflict over media rules predict children's outcomes. - Marie-Louise Mares; Laura Stephenson; Nicole Martins; Amy I. Nathanson (Comput. Hum. Behav., 2018)

Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry. - Jessica E. Tompkins; Nicole Martins (Games Cult., 2022)