Personality & video game genre preferences. - Nicole Peever; Daniel M. Johnson 001; John A. Gardner (IE, 2012)

Motivating Engagement with a Wellbeing App Using Video Games and Gamification. - Kellie Vella; Daniel Johnson 001; Nikki Peever; Vanessa Wan Sze Cheng; Tracey Davenport; Jo Mitchell (PGW@CHI PLAY, 2017)

Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games. - Nicole Peever; Kellie Vella; Daniel Johnson 001; Bernd Ploderer; Madison Klarkowski; Jo Mitchell (OZCHI, 2017)

Using Applied Games to Engage mHealth Users: A Case Study of MindMax. - Kellie Vella; Nikki Peever; Madison Klarkowski; Bernd Ploderer; Jo Mitchell; Daniel Johnson 001 (CHI PLAY, 2018)