Keyboard-controlled signing semantroid. - Nicoletta Adamo-Villani; Gerardo Beni (ICARCV, 2004)

Keyboard Encoding of Facial Expressions. - Nicoletta Adamo-Villani; Gerardo Beni (IV, 2004)

The MathSigner: An Interactive Learning Tool for American Sign Language K-3 Mathematics. - Nicoletta Adamo-Villani; John Doublestein; Zachary Martin (IV, 2004)

Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation. - Nicoletta Adamo-Villani; Amit Chourasia; Clark A. Cory (WSCG (Posters), 2004)

Automated finger spelling by highly realistic 3D animation. - Nicoletta Adamo-Villani; Gerardo Beni (Br. J. Educ. Technol., 2004)

ARpm: An Augmented Reality Interface for Polygonal Modeling. - Peter Fiala; Nicoletta Adamo-Villani (ISMAR, 2005)

Sign language subtitling. - Nicoletta Adamo-Villani; Gerardo Beni (SIGGRAPH Educators Program, 2005)

A Natural Interface for Sign Language Mathematics. - Nicoletta Adamo-Villani; Bedrich Benes; Matthew Brisbin; Bryce Hyland (ISVC (1), 2006)

An immersive virtual environment for learning sign language mathematics. - Nicoletta Adamo-Villani; Edward Carpenter; Laura L. Arns (SIGGRAPH Educators Program, 2006)

A photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technology. - Nicoletta Adamo-Villani; Jeffrey Richardson; Edward Carpenter; George Moore (SIGGRAPH Educators Program, 2006)

Two gesture recognition systems for immersive math education of the deaf. - Nicoletta Adamo-Villani; Justin Heisler; Laura L. Arns (IMMERSCOM, 2007)

An Immersive Game for K-5 Math and Science Education. - Nicoletta Adamo-Villani; Ronnie B. Wilbur (IV, 2007)

SMILE: an immersive learning game for deaf and hearing children. - Nicoletta Adamo-Villani; Kelly Wright (SIGGRAPH Educators Program, 2007)

Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children. - Nicoletta Adamo-Villani; Ronnie B. Wilbur (EGVE (Posters), 2008)

Two Novel Technologies for Accessible Math and Science Education. - Nicoletta Adamo-Villani; Ronnie B. Wilbur (IEEE Multim., 2008)

Effects of culture on the pre-production design of the HIV Game. - La Verne Abe Harris; Nicoletta Adamo-Villani (SIGGRAPH ASIA Educators Program, 2009)

The graph camera. - Voicu Popescu; Paul Rosen 001; Nicoletta Adamo-Villani (ACM Trans. Graph., 2009)

Computer-Aided Design, Computer-Aided Engineering, and Visualization. - Gary R. Bertoline; Nathan W. Hartman; Nicoletta Adamo-Villani (Handbook of Automation, 2009)

A Computer Animation System for Creating Deaf-Accessible Math and Science Curriculum Materials. - Kyle Hayward; Nicoletta Adamo-Villani; Jason Lestina (Eurographics (Education Papers), 2010)

Effective animation of sign language with prosodic elements for annotation of digital educational content. - Nicoletta Adamo-Villani; Kyle Hayward; Jason Lestina; Ronnie B. Wilbur (SIGGRAPH Talks, 2010)

An E-tool for Assessing Undergraduate Students' Learning of Surveying Concepts and Practices. - Hazar Dib; Nicoletta Adamo-Villani (IT Revolutions, 2011)

An e-tool for undergraduate surveying education: design and evaluation. - Hazar Dib; Nicoletta Adamo-Villani (EAI Endorsed Trans. e Learn., 2011)

Building a Serious Game to Teach Secure Coding in Introductory Programming Courses. - Nicoletta Adamo-Villani; Marcus Oania; David Whittinghill; Jacob Brown; Stephen Cooper (Eurographics (Education Papers), 2012)

Using a Serious Game Approach to Teach 'Operator Precedence' to Introductory Programming Students. - Nicoletta Adamo-Villani; Thomas Haley-Hermiz; Robb Cutler (IV, 2013)

An Interactive Virtual Environment for Teaching "Triangulations and Coordinates Calculations" to Surveying Students. - Hazar Dib; Nicoletta Adamo-Villani; Stephen Garver (IV, 2013)

A study of the effects of computer animation on college students' learning of Leadership in Energy and Environmental Design - LEED. - Razieh Nilforooshan; Nicoletta Adamo-Villani; Hazar Dib (EAI Endorsed Trans. e Learn., 2013)

Scripted Animation Towards Scalable Content Creation for eLearning - A Quality Analysis. - Nicoletta Adamo-Villani; Jian Cui 002; Voicu Popescu (eLEOT, 2014)

Computer Animation for Learning Building Construction Management: A Comparative Study of First Person Versus Third Person View. - Hazar Nicholas Dib; Nicoletta Adamo-Villani; Jun Yu (eLEOT, 2014)

Charismatic and eloquent instructor avatars with scriptable gesture. - Jian Cui 002; Nicoletta Adamo-Villani; Voicu Popescu (SIGGRAPH Studio, 2014)

An innovative software application for surveying education. - Hazar Dib; Nicoletta Adamo-Villani (Comput. Appl. Eng. Educ., 2014)

Realistic versus Schematic Interactive Visualizations for Learning Surveying Practices: A Comparative Study. - Hazar Dib; Nicoletta Adamo-Villani; Stephen Garver (Int. J. Inf. Commun. Technol. Educ., 2014)

Online Virtual Learning Environments: A Review of Two Projects. - Nicoletta Adamo-Villani; Hazar Dib (Int. J. Syst. Serv. Oriented Eng., 2014)

Serious Sustainability Challenge Game to Promote Teaching and Learning of Building Sustainability. - Hazar Dib; Nicoletta Adamo-Villani (J. Comput. Civ. Eng., 2014)

Sketching human character animations by composing sequences from large motion database. - Innfarn Yoo; Juraj Vanek; Maria Nizovtseva; Nicoletta Adamo-Villani; Bedrich Benes (Vis. Comput., 2014)

Does Character's Visual Style Affect Viewer's Perception of Signing Avatars? - Nicoletta Adamo-Villani; Jason Lestina; Saikiran Anasingaraju (eLEOT, 2015)

ASL-Pro: American Sign Language Animation with Prosodic Elements. - Nicoletta Adamo-Villani; Ronnie B. Wilbur (HCI (8), 2015)

The Effect of Rendering Style on Perception of Sign Language Animations. - Tiffany Jen; Nicoletta Adamo-Villani (HCI (8), 2015)

Senescence: An Age-Based Character Simulation Framework. - Suren Deepak Rajasekaran; Nicoletta Adamo-Villani (IV, 2015)

A Study of the Effects of First Person versus Third Person View in Educational Animation. - Hazar Nicholas Dib; Nicoletta Adamo-Villani; Jun Yu (EAI Endorsed Trans. e Learn., 2015)

Holographic Signing Avatars for Deaf Education. - Nicoletta Adamo-Villani; Saikiran Anasingaraju (eLEOT, 2016)

Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance. - Saikiran Anasingaraju; Meng-Lin Wu; Nicoletta Adamo-Villani; Voicu Popescu; Susan Wagner Cook; Mitchell J. Nathan; Martha W. Alibali (SIGGRAPH ASIA Symposium on Education, 2016)

Toward the Ideal Signing Avatar. - Nicoletta Adamo-Villani; Saikiran Anasingaraju (EAI Endorsed Trans. e Learn., 2016)

A Study of the Effects of Teaching Avatars on Students' Learning of Surveying Mathematics. - Nicoletta Adamo-Villani; Hazar Nicholas Dib (Int. J. Inf. Commun. Technol. Educ., 2016)

Animation Stimuli System for Research on Instructor Gestures in Education. - Jian Cui 002; Voicu Popescu; Nicoletta Adamo-Villani; Susan Wagner Cook; Katherine A. Duggan; Howard S. Friedman (IEEE Computer Graphics and Applications, 2017)

The Effect of Gait Parameters on the Perception of Animated Agents' Personality. - Santi P. Badathala; Nicoletta Adamo; Nicholas J. Villani; Hazar N. Dib (AVR (1), 2018)

Rendering style and viewer's perception of historic virtual architecture. - Wei Tang; Nicoletta Adamo; Nicholas J. Villani; Hazar N. Dib (EAI Endorsed Trans. Creative Technol., 2018)

The Impact of Visual Style on User Experience in Games. - Stephen Garver; Nicoletta Adamo-Villani; Hazar Dib (EAI Endorsed Trans. Serious Games, 2018)

Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters. - Mackenzie Hammer; Nicoletta Adamo (ArtsIT/DLI, 2019)

Animated Agents' Facial Emotions: Does the Agent Design Make a Difference? - Nicoletta Adamo; Hazar N. Dib; Nicholas J. Villani (AVR (1), 2019)

Does a Character's Visual Style Affect Audience Empathy and Sympathy? - Jisu Park; Nicoletta Adamo-Villani; Robert W. Proctor (HCI (4), 2019)

The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions. - Justin Cheng; Wenbin Zhou; Xingyu Lei; Nicoletta Adamo; Bedrich Benes (HCI (2), 2020)

Deep Learning-Based Emotion Recognition from Real-Time Videos. - Wenbin Zhou; Justin Cheng; Xingyu Lei; Bedrich Benes; Nicoletta Adamo (HCI (2), 2020)

The Contribution of Different Body Channels to the Expression of Emotion in Animated Pedagogical Agents. - Saikiran Anasingaraju; Nicoletta Adamo-Villani; Hazar Nicholas Dib (Int. J. Technol. Hum. Interact., 2020)

Automatic Deictic Gestures for Animated Pedagogical Agents. - Sri Rama Kartheek Kappagantula; Nicoletta Adamo-Villani; Meng-Lin Wu; Voicu Popescu (IEEE Trans. Learn. Technol., 2020)

The Effect of Characters' Locomotion on Audience Perception of Crowd Animation. - Wenyu Zhang; Nicoletta Adamo-Villani (ArtsIT, 2021)

Perceived Naturalness of Interpolation Methods for Character Upper Body Animation. - Xingyu Lei; Nicoletta Adamo-Villani; Bedrich Benes; Zhiquan Wang; Zachary Meyer; Richard E. Mayer; Alyssa P. Lawson (ISVC (1), 2021)

Bodily Expression of Emotions in Animated Agents. - Zachary Meyer; Nicoletta Adamo; Bedrich Benes (ISVC (2), 2021)

Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning. - Dixuan Cui; David Whittinghill; Atsushi Fukada; Christos Mousas; Nicoletta Adamo (VR Workshops, 2021)

Do Learners Recognize and Relate to the Emotions Displayed By Virtual Instructors? - Alyssa P. Lawson; Richard E. Mayer; Nicoletta Adamo-Villani; Bedrich Benes; Xingyu Lei; Justin Cheng (Int. J. Artif. Intell. Educ., 2021)

Recognizing the emotional state of human and virtual instructors. - Alyssa P. Lawson; Richard E. Mayer; Nicoletta Adamo-Villani; Bedrich Benes; Xingyu Lei; Justin Cheng (Comput. Hum. Behav., 2021)

Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors. - Dixuan Cui; David Whittinghill; Atsushi Fukada; Christos Mousas; Nicoletta Adamo (Comput. Animat. Virtual Worlds, 2021)

A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture. - Mingzhu Wei; Nicoletta Adamo; Nandhini Giri; Yingjie Chen (ArtsIT, 2022)

Holographic Sign Language Interpreters. - Fu Chia Yang; Christos Mousas; Nicoletta Adamo (SIGGRAPH Educator's Forum, 2022)

Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom. - Fu Chia Yang; Christos Mousas; Nicoletta Adamo (Comput. Animat. Virtual Worlds, 2022)

Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters. - Luchcha Lam; Minsoo Choi 001; Magzhan Mukanova; Klay Hauser; Fangzheng Zhao; Richard E. Mayer; Christos Mousas; Nicoletta Adamo-Villani (SAP, 2023)

Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions? - Magzhan Mukanova; Nicoletta Adamo; Christos Mousas; Minsoo Choi 001; Klay Hauser; Richard E. Mayer; Fangzheng Zhao (ArtsIT (2), 2023)

Does the Voice Reveal More Emotion than the Face? a Study with Animated Agents. - Joshua E. Heller; Nicoletta Adamo; Nandhini Giri; Derek Larson (HCI (37), 2023)

Fiat Lux! Does the Lighting Design Affect Viewers' Perception of an Animated Character Personality? - Abdelrahman Mehrez; Nicoletta Adamo; Nandhini Giri; Derek Larson (HCI (37), 2023)

Developing a Scale for Measuring the Believability of Virtual Agents. - Siqi Guo 001; Nicoletta Adamo; Christos Mousas (ICAT-EGVE, 2023)

The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents. - Klay Max Hauser; Christos Mousas; Nicoletta Adamo; Minsoo Choi 001; Richard E. Mayer; Fangzheng Zhao (SAP, 2024)

Perceptions of AI in Animation Production. - Dalong Hu; Minsoo Choi 001; Nandhini Giri; Christos Mousas; Nicoletta Adamo-Villani (EvoMUSART, 2025)

The Effect of Three Design Elements on the Perception of an Animated Character's Appeal. - Sanjeevani Patankar; Nicoletta Adamo (HCI (1), 2025)

ASAP: animation system for agent-based presentations. - Minsoo Choi 001; Christos Mousas; Nicoletta Adamo; Sanjeevani Patankar; Klay Hauser; Fangzheng Zhao; Richard E. Mayer (Vis. Comput., 2025)