Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs. - Nicolin Govender; Daniel N. Wilke; Schalk Kok; Rosanne Els (J. Comput. Appl. Math., 2014)

Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method. - Nicolin Govender; Daniel N. Wilke; Schalk Kok (Appl. Math. Comput., 2015)

Blaze-DEMGPU: Modular high performance DEM framework for the GPU architecture. - Nicolin Govender; Daniel N. Wilke; Schalk Kok (SoftwareX, 2016)

A study of shape non-uniformity and poly-dispersity in hopper discharge of spherical and polyhedral particle systems using the Blaze-DEM GPU code. - Nicolin Govender; Daniel N. Wilke; Patrick Pizette; Nor-Edine Abriak (Appl. Math. Comput., 2018)