An event language for building user interface frameworks. - Niels Vejrup Carlsen; Niels Jørgen Christensen; Hugh A. Tucker (UIST, 1989)

A Symmetrical Input/Output Model. - Niels Vejrup Carlsen; Niels Jørgen Christensen (Eurographics, 1991)

A model for n-dimensional boundary topology. - Henning Østergård Hansen; Niels Jørgen Christensen (Solid Modeling and Applications, 1993)

Photon maps in bidirectional Monte Carlo ray tracing of complex objects. - Henrik Wann Jensen; Niels Jørgen Christensen (Comput. Graph., 1995)

A Morphological Approach to the Voxelization of Solids. - J. Andreas Bærentzen; Milos Srámek; Niels Jørgen Christensen (WSCG, 2000)

A Technique for Volumetric CSG Based on Morphology (ST). - J. Andreas Bærentzen; Niels Jørgen Christensen (VG, 2001)

Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware. - Kasper Høy Nielsen; Niels Jørgen Christensen (J. Graphics, GPU, & Game Tools, 2001)

Using cellular phones to interact with virtual environments. - Bent Dalgaard Larsen; Jakob Andreas Bærentzen; Niels Jørgen Christensen (SIGGRAPH Abstracts and Applications, 2002)

Volume Sculpting Using the Level-Set Method. - J. Andreas Bærentzen; Niels Jørgen Christensen (Shape Modeling International, 2002)

Volume Sculpting Using the Level-Set Method (figure 5). - J. Andreas Bærentzen; Niels Jørgen Christensen (Shape Modeling International, 2002)

Real-Time Dynamic Radiosity Relighting of Virtual Environments. - Kasper Høy Nielsen; Niels Jørgen Christensen (WSCG, 2002)

Real-Time Recursive Specular Reflections on Planar and Curved Surfaces using Graphics Hardware. - Kasper Høy Nielsen; Niels Jørgen Christensen (WSCG (Short Papers), 2002)

Interactive Modelling of Shapes Using the Level-Set Method. - J. Andreas Bærentzen; Niels Jørgen Christensen (Int. J. Shape Model., 2002)

From layered depth images to continuous LOD impostors. - J. Andreas Bærentzen; Niels Jørgen Christensen (SIGGRAPH, 2003)

Hardware Accelerated Point Rendering of Isosurfaces. - J. Andreas Bærentzen; Niels Jørgen Christensen (WSCG, 2003)

Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail. - Bent Dalgaard Larsen; Niels Jørgen Christensen (WSCG, 2003)

Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates. - Bent Dalgaard Larsen; Niels Jørgen Christensen (WSCG, 2003)

Boundary Correct Real-Time Soft Shadows. - Bjarke Jakobsen; Niels Jørgen Christensen; Bent Dalgaard Larsen; Kim S. Petersen (Computer Graphics International, 2004)

Simulating Photon Mapping for Real-time Applications. - Bent Dalgaard Larsen; Niels Jørgen Christensen (Rendering Techniques, 2004)

Scene independent real-time indirect illumination. - Jeppe Revall Frisvad; Rasmus Revall Frisvad; Niels Jørgen Christensen; Peter Falster (Computer Graphics International, 2005)

Efficient light scattering through thin semi-transparent objects. - Jeppe Revall Frisvad; Niels Jørgen Christensen; Peter Falster (GRAPHITE, 2005)

Rendering compact discs and other diffractive surfaces illuminated by linear light sources. - Janus Egholm; Niels Jørgen Christensen (GRAPHITE, 2006)

Single-pass wireframe rendering. - J. Andreas Bærentzen; Steen Lund Nielsen; Mikkel Gjøl; Bent Dalgaard Larsen; Niels Jørgen Christensen (SIGGRAPH Sketches, 2006)

The Aristotelian rainbow: from philosophy to computer graphics. - Jeppe Revall Frisvad; Niels Jørgen Christensen; Peter Falster (GRAPHITE, 2007)

Interactive shader development. - Peter Dahl Ejby Jensen; Nicholas Francis; Bent Dalgaard Larsen; Niels Jørgen Christensen (Sandbox@SIGGRAPH, 2007)

Variational Volumetric Surface Reconstruction from Unorganized Points. - Bjarke Jakobsen; J. Andreas Bærentzen; Niels Jørgen Christensen (VG@Eurographics, 2007)

Computing the scattering properties of participating media using Lorenz-Mie theory. - Jeppe Revall Frisvad; Niels Jørgen Christensen; Henrik Wann Jensen (ACM Trans. Graph., 2007)

Hybrid fur rendering: combining volumetric fur with explicit hair strands. - Tobias Grønbeck Andersen; Viggo Falster; Jeppe Revall Frisvad; Niels Jørgen Christensen (Vis. Comput., 2016)