Script- and cluster-based UCT for StarCraft. - Niels Justesen; Balint Tillman; Julian Togelius; Sebastian Risi (CIG, 2014)

Online Evolution for Multi-action Adversarial Games. - Niels Justesen; Tobias Mahlmann; Julian Togelius (EvoApplications (1), 2016)

Learning macromanagement in starcraft from replays using deep learning. - Niels Justesen; Sebastian Risi (CIG, 2017)

Continual online evolutionary planning for in-game build order adaptation in StarCraft. - Niels Justesen; Sebastian Risi (GECCO, 2017)

Automated Curriculum Learning by Rewarding Temporally Rare Events. - Niels Justesen; Sebastian Risi (CIG, 2018)

Procedural Level Generation Improves Generality of Deep Reinforcement Learning. - Niels Justesen; Ruben Rodriguez Torrado; Philip Bontrager; Ahmed Khalifa 001; Julian Togelius; Sebastian Risi (CoRR, 2018)

Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search. - Niels Justesen; Tobias Mahlmann; Sebastian Risi; Julian Togelius (IEEE Trans. Games, 2018)

When Are We Done with Games? - Niels Justesen; Michael S. Debus; Sebastian Risi (CoG, 2019)

Blood Bowl: A New Board Game Challenge and Competition for AI. - Niels Justesen; Lasse Møller Uth; Christopher Jakobsen; Peter David Moore; Julian Togelius; Sebastian Risi (CoG, 2019)

MAP-Elites for noisy domains by adaptive sampling. - Niels Justesen; Sebastian Risi; Jean-Baptiste Mouret (GECCO (Companion), 2019)

Learning a Behavioral Repertoire from Demonstrations. - Niels Justesen; Miguel González Duque; Daniel Cabarcas Jaramillo; Jean-Baptiste Mouret; Sebastian Risi (CoG, 2020)

Bootstrapping Conditional GANs for Video Game Level Generation. - Ruben Rodriguez Torrado; Ahmed Khalifa 001; Michael Cerny Green; Niels Justesen; Sebastian Risi; Julian Togelius (CoG, 2020)

Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. - Vanessa Volz; Niels Justesen; Sam Snodgrass; Sahar Asadi; Sami Purmonen; Christoffer Holmgård; Julian Togelius; Sebastian Risi (CoG, 2020)

Deep Learning for Video Game Playing. - Niels Justesen; Philip Bontrager; Julian Togelius; Sebastian Risi (IEEE Trans. Games, 2020)

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors. - Niels Justesen; Maria Kaselimi; Sam Snodgrass; Miruna Vozaru; Matthew Schlegel; Jonas Wingren; Gabriella A. B. Barros; Tobias Mahlmann; Shyam Sudhakaran; Wesley Kerr; Albert Wang; Christoffer Holmgård; et al. (CoRR, 2025)