DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety. - Marieke van Rooij; Adam Lobel; Owen Harris; Niki Smit; Isabela Granic (CHI Extended Abstracts, 2016)

Exploring the Role of Self-efficacy in Biofeedback Video Games. - Joanneke Weerdmeester; Marieke van Rooij; Owen Harris; Niki Smit; Rutger C. M. E. Engels; Isabela Granic (CHI PLAY (Companion), 2017)