Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming. - Peter Mozelius; Niklas Humble (ArtsIT, 2022)

The threat, hype, and promise of artificial intelligence in education. - Niklas Humble; Peter Mozelius (Discov. Artif. Intell., 2022)

Teacher observations of programming affordances for K-12 mathematics and technology. - Niklas Humble (Educ. Inf. Technol., 2022)

Educational Game Design for Girls and Boys: Towards an Inclusive Conceptual Model for Learning Programming. - Peter Mozelius; Niklas Humble (EAI Endorsed Trans. Creative Technol., 2023)

Programming in grade 7-9: Action possibilities and constraints from the perspective of mathematics and technology teachers - Niklas Humble (2023)

A conceptual model of what programming affords secondary school courses in mathematics and technology. - Niklas Humble (Educ. Inf. Technol., 2023)

Games for Coding to Attract New Students to STEM. - Antonio Calvo-Morata; Niklas Humble; Peter Mozelius; Rasmus Pechuel; Baltasar Fernández-Manjón (EDUCON, 2024)

A Plan for a Joint Study into the Impacts of AI on Professional Competencies of IT Professionals and Implications for Computing Students. - Tony Clear; Åsa Cajander; Alison Clear; Roger McDermott; Andreas Bergqvist; Mats Daniels; Monica Divitini; Matthew Forshaw; Niklas Humble; Maria Kasinidou; Styliani Kleanthous; Can Kültür; et al. (ITiCSE (2), 2024)

AI Integration in the IT Professional Workplace: A Scoping Review and Interview Study with Implications for Education and Professional Competencies. - Tony Clear; Åsa Cajander; Alison Clear; Roger McDermott; Mats Daniels; Monica Divitini; Matthew Forshaw; Niklas Humble; Maria Kasinidou; Styliani Kleanthous; Can Kültür; Ghazaleh Parvini; et al. (ITiCSE-WGR, 2024)