Psychologically targeted persuasive advertising and product information in e-commerce. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen; Kari Kallinen (ICEC, 2004)

Emotionally Loaded Mobile Multimedia Messaging. - Timo Saari; Marko Turpeinen; Jari Laarni; Niklas Ravaja; Kari Kallinen (ICEC, 2004)

Gender and habitual use of media moderate the memory performance in emotional-multimodal context. - Kari Kallinen; Jari Laarni; Niklas Ravaja; Timo Saari (NordiCHI, 2004)

Transcendent experience in the use of computer-based media. - Jari Laarni; Niklas Ravaja; Kari Kallinen; Timo Saari (NordiCHI, 2004)

Emotional response patterns and sense of presence during video games: potential criterion variables for game design. - Niklas Ravaja; Mikko Salminen; Jussi Holopainen; Timo Saari; Jari Laarni; Aki Järvinen (NordiCHI, 2004)

Presence experience in mobile gaming. - Jari Laarni; Niklas Ravaja; Timo Saari (DiGRA Conference, 2005)

The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. - Niklas Ravaja; Timo Saari; Jari Laarni; Kari Kallinen; Mikko Salminen; Jussi Holopainen; Aki Järvinen (DiGRA Conference, 2005)

Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen (DiGRA Conference, 2005)

Persuasive Games and Simulations for Personal Health Management. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen (DiGRA Conference, 2005)

Effects of the rate of computer-mediated speech on emotion-related subjective and physiological responses. - Kari Kallinen; Niklas Ravaja (Behav. Inf. Technol., 2005)

Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? - Niklas Ravaja; Timo Saari; Marko Turpeinen; Jari Laarni; Mikko Salminen; J. Matias Kivikangas (Presence Teleoperators Virtual Environ., 2006)

Usability of Hybridmedia Services - PC and Mobile Applications Compared. - Jari Laarni; Liisa Lähteenmäki; Johanna Kuosmanen; Niklas Ravaja (HCI (3), 2007)

Mobile Application for Increasing Contextual and Emotional Work Group Awareness. - Mikko Salminen; Kari Kallinen; Kliment Yanev; Niklas Ravaja; Timo Saari (INTERACT (1), 2007)

Oscillatory Brain Responses Evoked by Video Game Events: The Case of Super Monkey Ball 2. - Mikko Salminen; Niklas Ravaja (Cyberpsychology Behav. Soc. Netw., 2007)

Comparing speakers versus headphones in listening to news from a computer - individual differences and psychophysiological responses. - Kari Kallinen; Niklas Ravaja (Comput. Hum. Behav., 2007)

A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Teams. - Timo Saari; Kari Kallinen; Mikko Salminen; Niklas Ravaja; Kliment Yanev (HICSS, 2008)

Supporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces. - Jari Laarni; Juhani Heinilä; Jukka Häkkinen; Virpi Kalakoski; Kari Kallinen; Kristian Lukander; Paula Löppönen; Tapio Palomäki; Niklas Ravaja; Paula Savioja; Antti Väätänen (HCI (17), 2009)

A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams. - Timo Saari; Kari Kallinen; Mikko Salminen; Niklas Ravaja; Marco Rapino (HCI (3), 2009)

Emotionally Adapted Games - An Example of a First Person Shooter. - Timo Saari; Marko Turpeinen; Kai Kuikkaniemi; Ilkka Kosunen; Niklas Ravaja (HCI (4), 2009)

Suboptimal Affective Primes in Video Messages. - J. Matias Kivikangas; Niklas Ravaja (J. Media Psychol. Theor. Methods Appl., 2009)

The influence of implicit and explicit biofeedback in first-person shooter games. - Kai Kuikkaniemi; Toni Laitinen; Marko Turpeinen; Timo Saari; Ilkka Kosunen; Niklas Ravaja (CHI, 2010)

Review on psychophysiological methods in game research. - Inger Ekman; Guillaume Chanel; Simo Järvelä; Ben Cowley; Mikko Salminen; Pentti Henttonen; Niklas Ravaja (Nordic DiGRA, 2010)

Social Architecture and the Emergence of Power Laws in Online Social Games. - Ben Kirman; Francesco Collova; Fabrizio Davide; Eva Ferrari; Jonathan Freeman; Shaun W. Lawson; Conor Linehan; Niklas Ravaja (DiGRA Conference, 2011)

Individual Differences in Work Load While Doing Multitasking with a Computer. - Kari Kallinen; Inger Ekman; Niklas Ravaja (HCI (1), 2011)

The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC. - Kari Kallinen; Jan Kallenbach; Niklas Ravaja (HCI (4), 2011)

Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. - J. Matias Kivikangas; Lennart E. Nacke; Niklas Ravaja (Entertain. Comput., 2011)

Digital games as experiment stimulus. - Simo Järvelä; Inger Ekman; J. Matias Kivikangas; Niklas Ravaja (Nordic DiGRA, 2012)

Aesthetic images modulate emotional responses to reading news messages on a small screen: A psychophysiological investigation. - Jari Kätsyri; Niklas Ravaja; Mikko Salminen (Int. J. Hum. Comput. Stud., 2012)

Physiological compliance for social gaming analysis: Cooperative versus competitive play. - Guillaume Chanel; J. Matias Kivikangas; Niklas Ravaja (Interact. Comput., 2012)

Cardiovascular physiology predicts learning effects in a serious game activity. - Ben Cowley; Niklas Ravaja; Tuija Heikura (Comput. Educ., 2013)

Mediated Cues of Group Emotion during Knowledge-Work Tasks: Effects on Subjective and Physiological Responses. - Mikko Salminen; Niklas Ravaja; Kari Kallinen; Timo Saari (Interact. Comput., 2013)

Learning loops - interactions between guided reflection and experience-based learning in a serious game activity. - Ben Cowley; Tuija Heikura; Niklas Ravaja (J. Comput. Assist. Learn., 2013)

Emotional Responses to Victory and Defeat as a Function of Opponent. - J. Matias Kivikangas; Niklas Ravaja (IEEE Trans. Affect. Comput., 2013)

Social Psychology of the Digital Age: The Interpersonal Neuroscience of Mediated Communication. - Michiel M. A. Spapé; Niklas Ravaja (HCI (22), 2014)

Predicting term-relevance from brain signals. - Manuel J. A. Eugster; Tuukka Ruotsalo; Michiel M. A. Spapé; Ilkka Kosunen; Oswald Barral; Niklas Ravaja; Giulio Jacucci; Samuel Kaski (SIGIR, 2014)

Suboptimal facial expression primes in textual media messages: Evidence for the affective congruency effect. - Niklas Ravaja; Jari Kätsyri (Comput. Hum. Behav., 2014)

Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game. - Ben Cowley; Martino Fantato; Charlene Jennett; Martin Ruskov; Niklas Ravaja (J. Educ. Technol. Soc., 2014)

A Practical Guide to Using Digital Games as an Experiment Stimulus. - Simo Järvelä; Inger Ekman; J. Matias Kivikangas; Niklas Ravaja (Trans. Digit. Games Res. Assoc., 2014)

Ways to Measure Spatial Presence: Review and Future Directions. - Jari Laarni; Niklas Ravaja; Timo Saari; Saskia Böcking; Tilo Hartmann; Holger Schramm (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Exploring Peripheral Physiology as a Predictor of Perceived Relevance in Information Retrieval. - Oswald Barral; Manuel J. A. Eugster; Tuukka Ruotsalo; Michiel M. A. Spapé; Ilkka Kosunen; Niklas Ravaja; Samuel Kaski; Giulio Jacucci (IUI, 2015)

Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print. - Dorina Rajanen; Mikko Salminen; Niklas Ravaja (MindTrek, 2015)

Human Computer Interaction Meets Psychophysiology: A Critical Perspective. - Michiel M. A. Spapé; Marco Filetti; Manuel J. A. Eugster; Giulio Jacucci; Niklas Ravaja (Symbiotic, 2015)

Understanding knowledge sharing in the work context by applying a belief elicitation study. - Minna Stenius; Nelli Hankonen; Ari Haukkala; Niklas Ravaja (J. Knowl. Manag., 2015)

Online News and Corporate ReputationA Neurophysiological Investigation. - Niklas Ravaja; Pekka Aula; Alessio Falco; Salla Laaksonen; Mikko Salminen; Antti Ainamo (J. Media Psychol. Theor. Methods Appl., 2015)

Reading a Newspaper on Print Versus Screen: A Motivational Perspective. - Dorina Rajanen; Mikko Salminen; Niklas Ravaja (HICSS, 2016)

Reach out and touch me: effects of four distinct haptic technologies on affective touch in virtual reality. - Imtiaj Ahmed; Ville J. Harjunen; Giulio Jacucci; Eve E. Hoggan; Niklas Ravaja; Michiel M. A. Spapé (ICMI, 2016)

RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System. - Ilkka Kosunen; Mikko Salminen; Simo Järvelä; Antti Ruonala; Niklas Ravaja; Giulio Jacucci (IUI, 2016)

Total Immersion: Designing for Affective Symbiosis in a Virtual Reality Game with Haptics, Biosensors, and Emotive Agents. - Imtiaj Ahmed; Ville J. Harjunen; Giulio Jacucci; Niklas Ravaja; Michiel M. A. Spapé (Symbiotic, 2016)

Natural brain-information interfaces: Recommending information by relevance inferred from human brain signals. - Manuel J. A. Eugster; Tuukka Ruotsalo; Michiel M. A. Spapé; Oswald Barral; Niklas Ravaja; Giulio Jacucci; Samuel Kaski (CoRR, 2016)

A short review and primer on electromyography in human computer interaction applications. - Niklas Ravaja; Ben Cowley; Jari Torniainen (CoRR, 2016)

The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction. - Benjamin Cowley 001; Marco Filetti; Kristian Lukander; Jari Torniainen; Andreas Henelius; Lauri Ahonen; Oswald Barral; Ilkka Kosunen; Teppo Valtonen; Minna Huotilainen; Niklas Ravaja; Giulio Jacucci (Found. Trends Hum. Comput. Interact., 2016)

Why share expertise? A closer look at the quality of motivation to share or withhold knowledge. - Minna Stenius; Nelli Hankonen; Niklas Ravaja; Ari Haukkala (J. Knowl. Manag., 2016)

Extracting relevance and affect information from physiological text annotation. - Oswald Barral; Ilkka Kosunen; Tuukka Ruotsalo; Michiel M. A. Spapé; Manuel J. A. Eugster; Niklas Ravaja; Samuel Kaski; Giulio Jacucci (User Model. User Adapt. Interact., 2016)

The Spatial Presence Experience Scale (SPES). - Tilo Hartmann; Werner Wirth; Holger Schramm; Christoph Klimmt; Peter Vorderer; André Gysbers; Saskia Böcking; Niklas Ravaja; Jari Laarni; Timo Saari; Feliz Gouveia; Ana Maria Sacau (J. Media Psychol. Theor. Methods Appl., 2016)

BCI for Physiological Text Annotation. - Oswald Barral; Ilkka Kosunen; Tuukka Ruotsalo; Michiel M. A. Spapé; Manuel J. A. Eugster; Niklas Ravaja; Samuel Kaski; Giulio Jacucci (BCIforReal@IUI, 2017)

Neuroadaptive Meditation in the Real World. - Ilkka Kosunen; Antti Ruonala; Mikko Salminen; Simo Järvelä; Niklas Ravaja; Giulio Jacucci (BCIforReal@IUI, 2017)

Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion. - Mikko Salminen; Simo Järvelä; Niklas Ravaja (GamiFIN, 2018)

Bio-adaptive Social VR to Evoke Affective Interdependence: DYNECOM. - Mikko Salminen; Simo Järvelä; Antti Ruonala; Janne Timonen; Kristiina Mannermaa; Niklas Ravaja; Giulio Jacucci (IUI, 2018)

Persuaded by the machine: The effect of virtual nonverbal cues and individual differences on compliance in economic bargaining. - Ville J. Harjunen; Michiel M. A. Spapé; Imtiaj Ahmed; Giulio Jacucci; Niklas Ravaja (Comput. Hum. Behav., 2018)

Context matters: The impact of product type, emotional attachment and information overload on choice quality. - Pekka J. Korhonen; Pekka Malo; Tommi Pajala; Niklas Ravaja; Outi Somervuori; Jyrki Wallenius (Eur. J. Oper. Res., 2018)

Heart-rate sonification biofeedback for poker. - Ilkka Kosunen; Jussi Palomäki; Michael Laakasuo; Kai Kuikkaniemi; Niklas Ravaja; Giulio Jacucci (Int. J. Hum. Comput. Stud., 2018)

Virtual Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game. - Niklas Ravaja; Gary Bente; Jari Kätsyri; Mikko Salminen; Tapio Takala (IEEE Trans. Affect. Comput., 2018)

DYNECOM: Augmenting Empathy in VR with Dyadic Synchrony Neurofeedback. - Simo Järvelä; Mikko Salminen; Antti Ruonala; Janne Timonen; Kristiina Mannermaa; Niklas Ravaja; Giulio Jacucci (HICSS, 2019)

PeyeDF: an Eye-Tracking Application for Reading and Self-Indexing Research. - Marco Filetti; Hamed R. Tavakoli; Niklas Ravaja; Giulio Jacucci (CoRR, 2019)

Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony. - Simo Järvelä; Benjamin Cowley 001; Mikko Salminen; Giulio Jacucci; Juho Hamari; Niklas Ravaja (ACM Trans. Soc. Comput., 2021)

Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback. - Mikko Salminen; Simo Järvelä; Antti Ruonala; Ville J. Harjunen; Juho Hamari; Giulio Jacucci; Niklas Ravaja (IEEE Trans. Affect. Comput., 2022)

Touching Virtual Humans: Haptic Responses Reveal the Emotional Impact of Affective Agents. - Imtiaj Ahmed; Ville J. Harjunen; Giulio Jacucci; Niklas Ravaja; Tuukka Ruotsalo; Michiel M. A. Spapé (IEEE Trans. Affect. Comput., 2023)

Receiving a Mediated Touch From Your Partner vs. a Male Stranger: How Visual Feedback of Touch and Its Sender Influence Touch Experience. - Sima Ipakchian Askari; Ville J. Harjunen; Michiel M. A. Spapé; Antal Haans; Niklas Ravaja; Wijnand A. IJsselsteijn (IEEE Trans. Affect. Comput., 2023)

Brain-Computer Interface for Generating Personally Attractive Images. - Michiel M. A. Spapé; Keith M. Davis; Lauri Kangassalo; Niklas Ravaja; Zania Sovijärvi-Spapé; Tuukka Ruotsalo (IEEE Trans. Affect. Comput., 2023)

Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations. - Mikko Salminen; Simo Järvelä; Ilkka Kosunen; Antti Ruonala; Juho Hamari; Niklas Ravaja; Giulio Jacucci (Behav. Inf. Technol., 2024)

Cross-Subject EEG Feedback for Implicit Image Generation. - Carlos de la Torre-Ortiz; Michiel M. A. Spapé; Niklas Ravaja; Tuukka Ruotsalo (IEEE Trans. Cybern., 2024)

Haptics in social interaction with agents and avatars in virtual reality: a systematic review. - Giulio Jacucci; Andrea Bellucci; Imtiaj Ahmed; Ville J. Harjunen; Michiel M. A. Spapé; Niklas Ravaja (Virtual Real., 2024)

Effects of many conflicting objectives on decision-makers' cognitive burden and decision consistency. - J. Matias Kivikangas; Eeva Vilkkumaa; Julian Blank; Ville J. Harjunen; Pekka Malo; Kalyanmoy Deb; Niklas Ravaja; Jyrki Wallenius (Eur. J. Oper. Res., 2025)

Fingerprint patterns of human brain activity reveal a dynamic mix of emotional responses during virtual intergroup encounters. - Gloria Mendoza-Franco; Inga Jasinskaja-Lahti; Matthias B. Aulbach; Ville J. Harjunen; Anna Peltola; J. Niklas Ravaja; Matilde Tassinari; Saana Vainio; Iiro P. Jääskeläinen (NeuroImage, 2025)