Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. - André Matutat; Benjamin Franke; Hannes Rüffer; Niklas Schumann; Birgit Christina George; Carsten Gips (GamiFIN, 2026)

Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. - André Matutat; Benjamin Franke; Niklas Schumann; Birgit Christina George; Jörg Michael Keuntje; Carsten Gips (GamiFIN, 2026)