Virtual communities of inquiry (VCoI) for learning basic algorithmic structures with open simulator and Scratch4OS: a case study from the secondary education in Greece. - Nikolaos Pellas; Efstratios Peroutseas; Ioannis Kazanidis (BCI, 2013)

Harnessing and Evaluating Open Sim for the Implementation of an Inquiry-Based Collaborative Learning (Ib[C]L) Script in Computer Science: Preliminary Findings from a Case Study in Higher Education. - Nikolaos Pellas (Int. J. Virtual Communities Soc. Netw., 2013)

Utilizing a Serious Game via Open Sim Standalone Server and Scratch4OS for Introductory Programming Courses in Secondary Education: Their Effect on Student Engagement. - Nikolaos Pellas; Nikolaos Konstantinou 002; Georgia Georgiou; Christos Malliarakis; Ioannis Kazanidis (ICALT, 2014)

The influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of Second Life. - Nikolaos Pellas (Comput. Hum. Behav., 2014)

Online and hybrid university-level courses with the utilization of Second Life: Investigating the factors that predict student choice in Second Life supported online and hybrid university-level courses. - Nikolaos Pellas; Ioannis Kazanidis (Comput. Hum. Behav., 2014)

What Makes Students to Participate in Online Collaborative Settings Through Second Life?: Students' Views and Perspectives Based on Adult Participation Theories. - Nikolaos Pellas (Int. J. Digit. Lit. Digit. Competence, 2014)

Exploring Interrelationships among High School Students' Engagement Factors in Introductory Programming Courses via a 3D Multi-user Serious Game Created in Open Sim. - Nikolaos Pellas (J. Univers. Comput. Sci., 2014)

Engaging students in blended and online collaborative courses at university level through Second Life: comparative perspectives and instructional affordances. - Nikolaos Pellas; Ioannis Kazanidis (New Rev. Hypermedia Multim., 2014)

The impact of computer self-efficacy, situational interest and academic self-concept in virtual communities of inquiry during the distance learning procedures through Second Life. - Nikolaos Pellas; Ioannis Kazanidis (World Wide Web, 2014)

On the value of Second Life for students' engagement in blended and online courses: A comparative study from the Higher Education in Greece. - Nikolaos Pellas; Ioannis Kazanidis (Educ. Inf. Technol., 2015)

Bolstering the quality and integrity of online collaborative university- level courses via an open Sim standalone server in conjunction with sloodle. - Nikolaos Pellas (Educ. Inf. Technol., 2016)

How can a simulation game support the development of computational problem-solving strategies? - Nikolaos Pellas; Spyridon Vosinakis (EDUCON, 2017)

Learning to Think and Practice Computationally via a 3D Simulation Game. - Nikolaos Pellas; Spyridon Vosinakis (IMCL, 2017)

Blending the CoI model with Jigsaw technique for pre-service foreign language teachers' continuing professional development using Open Sim and Sloodle. - Nikolaos Pellas; Anna Boumpa (Educ. Inf. Technol., 2017)

Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review. - Nikolaos Pellas; Ioannis Kazanidis; Nikolaos Konstantinou 002; Georgia Georgiou (Educ. Inf. Technol., 2017)

An exploration of interrelationships among presence indicators of a community of inquiry in a 3D game-like environment for high school programming courses. - Nikolaos Pellas (Interact. Learn. Environ., 2017)

Leveraging Scratch4SL and Second Life to motivate high school students' participation in introductory programming courses: findings from a case study. - Nikolaos Pellas; Efstratios Peroutseas (New Rev. Hypermedia Multim., 2017)

Is the flipped classroom model for all? Correspondence analysis from trainee instructional media designers. - Nikolaos Pellas (Educ. Inf. Technol., 2018)

The effect of simulation games on learning computer programming: A comparative study on high school students' learning performance by assessing computational problem-solving strategies. - Nikolaos Pellas; Spyridon Vosinakis (Educ. Inf. Technol., 2018)

Facebook and Moodle Integration into Instructional Media Design Courses: A Comparative Analysis of Students' Learning Experiences using the Community of Inquiry (CoI) Model. - Ioannis Kazanidis; Nikolaos Pellas; Panagiotis Fotaris; Avgoustos A. Tsinakos (Int. J. Hum. Comput. Interact., 2018)

Can the flipped classroom model improve students' academic performance and training satisfaction in Higher Education instructional media design courses? - Ioannis Kazanidis; Nikolaos Pellas; Panagiotis Fotaris; Avgoustos A. Tsinakos (Br. J. Educ. Technol., 2019)

Developing and Assessing Augmented Reality Applications for Mathematics with Trainee Instructional Media Designers: An Exploratory Study on User Experience. - Ioannis Kazanidis; Nikolaos Pellas (J. Univers. Comput. Sci., 2019)

Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning. - Nikolaos Pellas; Panagiotis Fotaris; Ioannis Kazanidis; David Wells (Virtual Real., 2019)

Theoretical Foundations of Virtual and Augmented Reality-Supported Learning Analytics. - Athanasios Christopoulos; Nikolaos Pellas (IISA, 2020)

A systematic literature review of mixed reality environments in K-12 education. - Nikolaos Pellas; Ioannis Kazanidis; George Palaigeorgiou (Educ. Inf. Technol., 2020)

A Systematic Review of Research about Game-based Learning in Virtual Worlds. - Nikolaos Pellas; Stylianos Mystakidis (J. Univers. Comput. Sci., 2020)

A Scoping Review of Immersive Virtual Reality in STEM Education. - Nikolaos Pellas; Andreas Dengel 002; Athanasios Christopoulos (IEEE Trans. Learn. Technol., 2020)

ARLEAN: An Augmented Reality Learning Analytics Ethical Framework. - Athanasios Christopoulos; Stylianos Mystakidis; Nikolaos Pellas; Mikko-Jussi Laakso (Comput., 2021)

A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies. - Ioannis Kazanidis; Nikolaos Pellas; Athanasios Christopoulos (Multimodal Technol. Interact., 2021)

A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education. - Nikolaos Pellas; Stylianos Mystakidis; Athanasios Christopoulos (Multimodal Technol. Interact., 2021)

Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature. - Nikolaos Pellas; Stylianos Mystakidis; Ioannis Kazanidis (Virtual Real., 2021)

The effects of augmented reality-supported instruction in tertiary-level medical education. - Athanasios Christopoulos; Nikolaos Pellas; Justyna Kurczaba; Robert D. Macredie (Br. J. Educ. Technol., 2022)

A systematic mapping review of augmented reality applications to support STEM learning in higher education. - Stylianos Mystakidis; Athanasios Christopoulos; Nikolaos Pellas (Educ. Inf. Technol., 2022)

Comparing the effectiveness of video and stereoscopic 360° virtual reality-supported instruction in high school biology courses. - Athanasios Christopoulos; Nikolaos Pellas; Umar Bin Qushem; Mikko-Jussi Laakso (Br. J. Educ. Technol., 2023)

Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education. - Nikolaos Pellas (J. Comput. Assist. Learn., 2023)

The influence of sociodemographic factors on students' attitudes toward AI-generated video content creation. - Nikolaos Pellas (Smart Learn. Environ., 2023)

Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity. - Amaryllis-Chryssi Malegiannaki; Evangelia Garefalaki; Nikolaos Pellas; Mary H. Kosmidis (Multimodal Technol. Interact., 2024)

Effects of Kahoot! on K-12 Students' Mathematics Achievement and Multi-Screen Addiction. - Nikolaos Pellas (Multimodal Technol. Interact., 2024)

The role of students' higher-order thinking skills in the relationship between academic achievements and machine learning using generative AI chatbots. - Nikolaos Pellas (Res. Pract. Technol. Enhanc. Learn., 2024)

Comparing quality and autonomous learning of teacher professional development programs in MOOCs and LMS. - Nikolaos Pellas (Educ. Inf. Technol., 2025)