Nikoletta Zampeta Legaki

Orcid: 0000-0002-2707-8364

According to our database1, Nikoletta Zampeta Legaki authored at least 22 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Gamified scaffolding in formal education: A scoping review.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment.
Comput. Hum. Behav., December, 2023

From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment.
Proc. ACM Hum. Comput. Interact., 2023

Gamified metacognitive prompts in a higher education flipped classroom.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Gamification for Climate Change Engagement: A User-Centered Design Agenda.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Introduction to the Minitrack on Gamification.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
Proceedings of the 7th International GamiFIN Conference, 2023

Climate Connected: An Immersive VR and PC Game for Climate Change Engagement.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Introduction to the Minitrack on Gamification.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Games and gamification in flipped classrooms: A systematic review.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

The impact of different gamification types in the context of data literacy: An online experiment.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Etsijä's call: Gamifying virtual conferences with alternate reality games.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

2020
The effect of challenge-based gamification on learning: An experiment in the context of statistics education.
Int. J. Hum. Comput. Stud., 2020

Gamification in statistics education: A literature review.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

2019
Gamification of The Future: An Experiment on Gamifying Education of Forecasting.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Using gamification to teach forecasting in a business school setting.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

2018
F-LauReLxp: A gameful learning experience in forecasting.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2014
Determinants of domestic electricity consumption and energy behavior: A Greek case study.
Proceedings of the 5th International Conference on Information, 2014


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