Determinants of domestic electricity consumption and energy behavior: A Greek case study. - Konstantina Desipri; Nikoletta Zampeta Legaki; Vassilis Assimakopoulos (IISA, 2014)

F-LauReLxp: A gameful learning experience in forecasting. - Nikoletta Zampeta Legaki; Vassilis Assimakopoulos (GamiFIN, 2018)

Using gamification to teach forecasting in a business school setting. - Nikoletta Zampeta Legaki; Kostas Karpouzis; Vassilios Assimakopoulos (GamiFIN, 2019)

Gamification of The Future: An Experiment on Gamifying Education of Forecasting. - Nikoletta Zampeta Legaki; Nannan Xi; Juho Hamari; Vassilios Assimakopoulos (HICSS, 2019)

Gamification in statistics education: A literature review. - Nikoletta Zampeta Legaki; Juho Hamari (GamiFIN, 2020)

The effect of challenge-based gamification on learning: An experiment in the context of statistics education. - Nikoletta Zampeta Legaki; Nannan Xi; Juho Hamari; Kostas Karpouzis; Vassilios Assimakopoulos (Int. J. Hum. Comput. Stud., 2020)

Etsijä's call: Gamifying virtual conferences with alternate reality games. - Mattia Thibault; Nikoletta Zampeta Legaki; Oguz Turan Buruk; Juho Hamari (GamiFIN, 2021)

Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices. - Daniel Fernández Galeote; Nikoletta Zampeta Legaki; Juho Hamari (CHI, 2022)

Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. - Daniel Fernández Galeote; Marius Diamant; Kristofers Volkovs; Chubo Zeko; Mattia Thibault; Nikoletta Zampeta Legaki; Juho Hamari (FDG, 2022)

Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. - Nikoletta Zampeta Legaki; Mattia Thibault; Juho Hamari (FDG, 2022)

The impact of different gamification types in the context of data literacy: An online experiment. - Nikoletta Zampeta Legaki; Daniel Fernández Galeote; Juho Hamari (GamiFIN, 2022)

Games and gamification in flipped classrooms: A systematic review. - Annique Smith; Nikoletta Zampeta Legaki; Juho Hamari (GamiFIN, 2022)

Introduction to the Minitrack on Gamification. - Nikoletta Zampeta Legaki; Nannan Xi; Juho Hamari (HICSS, 2022)

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. - Daniel Fernández Galeote; Chubo Zeko; Kristofers Volkovs; Marius Diamant; Mattia Thibault; Nikoletta Zampeta Legaki; Dorina Rajanen; Mikko Rajanen; Juho Hamari (MindTrek, 2022)

Climate Connected: An Immersive VR and PC Game for Climate Change Engagement. - Daniel Fernández Galeote; Nikoletta Zampeta Legaki; Juho Hamari (CHI PLAY (Companion), 2023)

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. - Jeanine Krath; Ana Carolina Tomé Klock; Benedikt Morschheuser; Nikoletta Zampeta Legaki; Solip Park; Harald F. O. von Korflesch; Juho Hamari (GamiFIN, 2023)

Introduction to the Minitrack on Gamification. - Nannan Xi; Benedikt Morschheuser; Juho Hamari; Nikoletta Zampeta Legaki (HICSS, 2023)

Gamification for Climate Change Engagement: A User-Centered Design Agenda. - Daniel Fernández Galeote; Mikko Rajanen; Dorina Rajanen; Nikoletta Zampeta Legaki; David J. Langley; Juho Hamari (MindTrek, 2023)

Gamified metacognitive prompts in a higher education flipped classroom. - Annique Smith; Daniel Fernández Galeote; Nikoletta Zampeta Legaki; Juho Hamari (MindTrek, 2023)

From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment. - Daniel Fernández Galeote; Nikoletta Zampeta Legaki; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2023)

Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment. - Daniel Fernández Galeote; Nikoletta Zampeta Legaki; Juho Hamari (Comput. Hum. Behav., 2023)

Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities. - Oguz 'Oz' Buruk; Shiva Jabari; Ella Dagan; Benedikt Morschheuser; Santeri Saarinen; Emma Varjo; Nikoletta Zampeta Legaki; Mattia Thibault (CHI PLAY (Companion), 2024)

Edutainment in the Context of Science Communication in Virtual Reality. - Prajwal D'Souza; Daniel Fernández Galeote; Nikoletta Zampeta Legaki; Juho Hamari (CHI PLAY (Companion), 2024)

Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance Framing. - Daniel Fernández Galeote; Nikoletta Zampeta Legaki; Juho Hamari (CHI PLAY (Companion), 2024)

Games and AI Panel: Current State, Risks, and Future Trajectories. - Maria Törhönen; Muriel Garreta Domingo; Nikoletta Zampeta Legaki (CHI PLAY (Companion), 2024)

Gamified scaffolding in formal education: A scoping review. - Bernice Beukes; Ana Carolina Tomé Klock; Nikoletta Zampeta Legaki; Juho Hamari (HICSS, 2024)

Effects of Immersion and Embodiment on Memory in Virtual Reality. - Elpida Bampouni; Ans Ahmad; Nannan Xi; Nikoletta Zampeta Legaki; Juho Hamari (MindTrek, 2024)

Extended Reality for Public Understanding of Science: A Systematic Literature Review. - Prajwal D'Souza; Nikoletta Zampeta Legaki; Daniel Fernández Galeote; Juho Hamari (MindTrek, 2024)

Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involving Cognitive Mapping. - Daniel Fernández Galeote; Nevena Sicevic; Nikoletta Zampeta Legaki; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2024)