A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update. - Matthew Schmidt; Dennis Beck; Noah Glaser; Carla Schmidt (iLRN, 2017)

Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications. - Matthew Schmidt; Dennis Beck; Noah Glaser; Carla Schmidt; Fahad Abdeen (iLRN, 2019)

Usage Considerations of 3D Collaborative Virtual Learning Environments to Promote Development and Transfer of Knowledge and Skills for Individuals with Autism. - Noah Glaser; Matthew Schmidt (Technol. Knowl. Learn., 2020)

A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism. - Matthew Schmidt; Nigel Newbutt; Carla Schmidt; Noah Glaser (Frontiers Virtual Real., 2021)

Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report. - Matthew Schmidt; Carla Schmidt; Noah Glaser; Dennis Beck; Mark Lim; Heath Palmer (Interact. Learn. Environ., 2021)

Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video. - Noah Glaser; Matthew Schmidt; Heath Palmer; Wanli Xing; Carla Schmidt (iLRN, 2022)

Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer. - Jim Shifflett; Noah Glaser; Lucas J. Jensen; Tina Riedy; Joseph Griffin; Maggie Center (iLRN, 2022)

Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom. - Vaishnavi Sivaprasad; Ido Davidesco; Noah Glaser; Kenneth Thompson (iLRN, 2022)

Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders. - Noah Glaser; Matthew Schmidt (Int. J. Hum. Comput. Interact., 2022)

Learning experience design of an mHealth intervention for parents of children with epilepsy. - Matthew Schmidt; Noah Glaser; Tina Riedy; Carmen Rietta; Heather Huszti; Janelle Wagner; Gigi Smith; Ana M. Gutierrez-Colina; Sara E. Wetter; Shanna M. Guilfoyle; Anup Patel; Avani C. Modi (Int. J. Medical Informatics, 2022)

Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults. - Noah Glaser; Matthew Schmidt; Carla Schmidt (Virtual Real., 2022)

Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users. - Matthew Schmidt; Noah Glaser; Carla Schmidt; Rachel Kaplan; Heath Palmer; Sue Cobb (Comput. Educ. X Real., 2023)

Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report. - Noah Glaser; Nigel Newbutt; Heath Palmer; Matthew Schmidt (Technol. Knowl. Learn., 2023)

Detecting fluctuations in student engagement and retention during video lectures using electroencephalography. - Ido Davidesco; Noah Glaser; Ian H. Stevenson; Or Dagan (Br. J. Educ. Technol., 2023)

Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants. - Matthew Schmidt; Noah Glaser; Heath Palmer; Carla Schmidt; Wanli Xing (Comput. Educ. X Real., 2023)

Exploring the Potential of ChatGPT as an Educational Technology: An Emerging Technology Report. - Noah Glaser (Technol. Knowl. Learn., 2023)

Preliminary Analysis of Empathy-Driven Design and Inclusive Cybersecurity Education: The Initial Phase of the uSucceed Project's Virtual Reality Curriculum for Neurodiverse Adults in STEM. - Noah Glaser; Prasad Calyam; Yupei Duan; Shangman Li; Sai Shreya Nuguri; Cannon Ousley; Anirudh Kambhampati; Zeinab Parishani; Amogh Chetankumar Joshi; Mohan Yang (iLRN (1), 2024)

Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults. - Matthew Schmidt; Jie Lu; Noah Glaser; Shangman Li; Yueqi Weng (iLRN (1), 2024)

Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum. - Roshan Lal Neupane; Prasad Calyam; Songjie Wang; Kiran Neupane; Ashish Pandey; Xiyao Cheng; Durbek Gafurov; Hemanth Sai Yeddulapalli; Noah Glaser; Kanupriya Singh; Yuanyuan Gu; Shangman Li; et al. (IEEE Trans. Learn. Technol., 2024)

Adaptive Virtual Reality Learning Environment with a Reinforcement Learning-Driven Pedagogical Agent. - Sai Shreya Nuguri; Anirudh Kambhampati; Noah Glaser; Prasad Calyam; Shangman Li; Cassidy Bates; Alia Stevens; Sanjana Nuguri (CCNC, 2025)