A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters. - Noah Wardrip-Fruin; Jon Meyer; Ken Perlin; Ben Bederson; Jim Hollan (SIGGRAPH Visual Proceedings, 1997)

Hypermedia, eternal life, and the impermanence agent. - Noah Wardrip-Fruin (SIGGRAPH Electronic Art and Animation Catalog, 1999)

Interactive stories: real systems, three solutions. - Noah Wardrip-Fruin; Andrew Stern; Peter Molyneux; Michael Mateas; Bernard Yee (SIGGRAPH Abstracts and Applications, 2002)

Screen: bodily interaction with text in immersive VR. - Joshua J. Carroll; Robert Coover; Shawn Greenlee; Andrew McClain; Noah Wardrip-Fruin (SIGGRAPH, 2003)

What hypertext is. - Noah Wardrip-Fruin (Hypertext, 2004)

Book Review: Marie-Laure Ryan, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media , Johns Hopkins University Press, Baltimore, 2001, 399 p. - Noah Wardrip-Fruin (Comput. Humanit., 2004)

Cave writing: toward a platform for literary immersive VR. - Sascha Becker; Shawn Greenlee; Dmitri K. Lemmerman; Morgan McGuire; Nicholas Musurca; Noah Wardrip-Fruin (SIGGRAPH Sketches, 2005)

Better Game Studies Education the Carcassonne Way. - Kenneth Hullett; Sri Kurniawan; Noah Wardrip-Fruin (DiGRA Conference, 2009)

Defining Operational Logics. - Noah Wardrip-Fruin; Michael Mateas (DiGRA Conference, 2009)

Agency Reconsidered. - Noah Wardrip-Fruin; Michael Mateas; Steven Dow; Serdar Sali (DiGRA Conference, 2009)

Polymorph: A Model for Dynamic Level Generation. - Martin Jennings-Teats; Gillian Smith 001; Noah Wardrip-Fruin (AIIDE, 2010)

The Prom: An Example of Socially-Oriented Gameplay. - Joshua McCoy; Mike Treanor; Ben Samuel; Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2010)

Minstrel Remixed: Procedurally Generating Stories. - Brandon Robert Tearse; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2010)

Polymorph: dynamic difficulty adjustment through level generation. - Martin Jennings-Teats; Gillian Smith 001; Noah Wardrip-Fruin (PCGames@FDG, 2010)

Mining game statistics from web services: a World of Warcraft armory case study. - Chris Lewis 002; Noah Wardrip-Fruin (FDG, 2010)

What went wrong: a taxonomy of video game bugs. - Chris Lewis 002; Jim Whitehead; Noah Wardrip-Fruin (FDG, 2010)

Playing with words: from intuition to evaluation of game dialogue interfaces. - Serdar Sali; Noah Wardrip-Fruin; Steven Dow; Michael Mateas; Sri Kurniawan; Aaron A. Reed; Ronald Liu (FDG, 2010)

Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics. - Mike Treanor; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

RoleModel: towards a formal model of dramatic roles for story generation. - Sherol Chen; Adam M. Smith 001; Arnav Jhala; Noah Wardrip-Fruin; Michael Mateas (FDG, 2010)

Comme il Faut 2: a fully realized model for socially-oriented gameplay. - Josh McCoy; Mike Treanor; Ben Samuel; Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

Rules of engagement: moving beyond combat-based quests. - Anne Sullivan; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

MINSTREL Remixed: a rational reconstruction. - Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

Comme il Faut: A System for Authoring Playable Social Models. - Joshua McCoy; Mike Treanor; Ben Samuel; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2011)

A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project. - Aaron A. Reed; Ben Samuel; Anne Sullivan; Ricky Grant; April Grow; Justin Lazaro; Jennifer Mahal; Sri Kurniawan; Marilyn A. Walker; Noah Wardrip-Fruin (AIIDE, 2011)

Minstrel Remixed: User Interface and Demonstration. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2011)

Murder in the Arboretum: Comparing Character Models to Personality Models. - Marilyn A. Walker; Grace I. Lin; Jennifer Sawyer; Ricky Grant; Michael Buell; Noah Wardrip-Fruin (Intelligent Narrative Technologies, 2011)

Literary Practice and the Digital Humanities, Redux: Data as/and Poetry. - Rita Raley; Sandy Baldwin; Nick Montfort; Noah Wardrip-Fruin; John Cayley (DH, 2011)

Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics. - Teale Fristoe; Jill Denner; Matt MacLaurin; Michael Mateas; Noah Wardrip-Fruin (FDG, 2011)

Prom Week: social physics as gameplay. - Joshua McCoy; Mike Treanor; Ben Samuel; Michael Mateas; Noah Wardrip-Fruin (FDG, 2011)

SpyFeet: an exercise RPG. - Aaron A. Reed; Ben Samuel; Anne Sullivan; Ricky Grant; April Grow; Justin Lazaro; Jennifer Mahal; Sri Kurniawan; Marilyn A. Walker; Noah Wardrip-Fruin (FDG, 2011)

Experimental Results from a Rational Reconstruction of MINSTREL. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (ICCC, 2011)

Extending CRPGs as an Interactive Storytelling Form. - Anne Sullivan; April Grow; Tabitha Chirrick; Max Stokols; Noah Wardrip-Fruin; Michael Mateas (ICIDS, 2011)

Perceived or Not Perceived: Film Character Models for Expressive NLG. - Marilyn A. Walker; Ricky Grant; Jennifer Sawyer; Grace I. Lin; Noah Wardrip-Fruin; Michael Buell (ICIDS, 2011)

Lessons Learned From a Rational Reconstruction of Minstrel. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (AAAI, 2012)

RoleModelVis: A Visualization of Logical Story Models. - Sherol Chen; Andrew Deunsing; Peter Kong; Arnav Jhala; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2012)

Motivational game design patterns of 'ville games. - Chris Lewis 002; Noah Wardrip-Fruin; Jim Whitehead (FDG, 2012)

Prom week. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Noah Wardrip-Fruin; Michael Mateas (FDG, 2012)

Getting a word in: adding artificial pauses to natural language interaction. - Serdar Sali; Ronald Liu; Noah Wardrip-Fruin; Michael Mateas; Sri Kurniawan (FDG, 2012)

PCG-based game design: creating Endless Web. - Gillian Smith 001; Alexei Othenin-Girard; Jim Whitehead; Noah Wardrip-Fruin (FDG, 2012)

The design of Mismanor: creating a playable quest-based story game. - Anne Sullivan; April Grow; Michael Mateas; Noah Wardrip-Fruin (FDG, 2012)

Network for sciences, engineering, arts and design. - Carol LaFayette; Thanassis Rikakis; Donna J. Cox; Gunalan Nadarajan; Carol Strohecker; Pamela Jennings; Noah Wardrip-Fruin; Roger F. Malina; Sheldon Brown; Alicia Gibb (SIGGRAPH Posters, 2012)

Prom Week. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2013)

Endless Web. - Gillian Smith 001; Alexei Othenin-Girard; Jim Whitehead; Noah Wardrip-Fruin (AIIDE, 2013)

Using Expressive Language Generation to Increase Authorial Leverage. - Marilyn A. Walker; Jennifer Sawyer; Carolynn R. Jimenez; Elena Rishes; Grace I. Lin; Zhichao Hu; Jane Pinckard; Noah Wardrip-Fruin (Intelligent Narrative Technologies, 2013)

Prom Week: Designing past the game/story dilemma. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (FDG, 2013)

Author assistance visualizations for Ice-Bound, a combinatorial narrative. - Jacob Garbe; Aaron A. Reed; Melanie Dickinson; Noah Wardrip-Fruin; Michael Mateas (FDG, 2014)

Ice-Bound: A novel of reconfiguration. - Jacob Garbe; Aaron A. Reed; Noah Wardrip-Fruin; Michael Mateas (FDG, 2014)

A methodology for requirements analysis of AI architecture authoring tools. - April Grow; Swen E. Gaudl; Paulo Gomes; Michael Mateas; Noah Wardrip-Fruin (FDG, 2014)

Towards a theory of choice poetics. - Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin; Arnav Jhala (FDG, 2014)

Ice-Bound: Combining richly-realized story with expressive gameplay. - Aaron A. Reed; Jacob Garbe; Noah Wardrip-Fruin; Michael Mateas (FDG, 2014)

Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. - Ben Samuel; Josh McCoy; Mike Treanor; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (FDG, 2014)

Combinatorial Dialogue Authoring. - James Owen Ryan; Casey Barackman; Nicholas Kontje; Taylor Owen-Milner; Marilyn A. Walker; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2014)

Social Story Worlds With Comme il Faut. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (IEEE Trans. Comput. Intell. AI Games, 2014)

Skald: Minstrel Reconstructed. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (IEEE Trans. Comput. Intell. AI Games, 2014)

Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad. - Peter Andrew Mawhorter; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2015)

Playspecs: Regular Expressions for Game Play Traces. - Joseph Carter Osborn; Ben Samuel; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2015)

Toward Natural Language Generation by Humans. - James Owen Ryan; Andrew Max Fisher; Taylor Owen-Milner; Michael Mateas; Noah Wardrip-Fruin (INT/SBG@AIIDE, 2015)

Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games. - Eric Kaltman; Noah Wardrip-Fruin; Henry Lowood; Christy Caldwell (FDG, 2015)

Combat in Games. - Joseph C. Osborn; Dylan Lederle-Ensign; Noah Wardrip-Fruin; Michael Mateas (FDG, 2015)

Large-Scale Interactive Visualizations of Nearly 12, 000 Games. - James Owen Ryan; Eric Kaltman; Andrew Max Fisher; Timothy Hong; Taylor Owen-Milner; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

People Tend to Like Related Games. - James Owen Ryan; Eric Kaltman; Timothy Hong; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

Bottom-up Game Studies. - James Owen Ryan; Eric Kaltman; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

Tools for Game Discovery Built Using Latent Semantic Analysis. - James Owen Ryan; Eric Kaltman; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

The Scored Rule Engine: Next-Generation Social Physics. - Ben Samuel; Aaron A. Reed; Paul Maddaloni; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

Intentionally Generating Choices in Interactive Narratives. - Michael Mateas; Peter A. Mawhorter; Noah Wardrip-Fruin (ICCC, 2015)

Open Design Challenges for Interactive Emergent Narrative. - James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2015)

We Can and Must Understand Computers NOW. - Noah Wardrip-Fruin (Intertwingled - The Work and Influence of Ted Nelson, 2015)

Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town. - James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

Playable Experiences at AIIDE 2016. - Alexander E. Zook; Michael Cook 001; Eric Butler; Kristin Siu; Matthew Guzdial; Mark O. Riedl; James Owen Ryan; Ben Samuel; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

GameNet and GameSage: Videogame Discovery as Design Insight. - James Owen Ryan; Eric Kaltman; Timothy Hong; Katherine Isbister; Michael Mateas; Noah Wardrip-Fruin (DiGRA/FDG, 2016)

A Lightweight Videogame Dialogue Manager. - James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (DiGRA/FDG, 2016)

Expressionist: An Authoring Tool for In-Game Text Generation. - James Owen Ryan; Ethan Seither; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2016)

The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. - Ben Samuel; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2016)

Bad News: An Experiment in Computationally Assisted Performance. - Ben Samuel; James Owen Ryan; Adam J. Summerville; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2016)

Translating Player Dialogue into Meaning Representations Using LSTMs. - James Owen Ryan; Adam James Summerville; Michael Mateas; Noah Wardrip-Fruin (IVA, 2016)

CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics. - Adam James Summerville; James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (CoRR, 2016)

What is Strafe Jumping? idTech3 and the Game Engine as Software Platform. - Dylan Lederle-Ensign; Noah Wardrip-Fruin (Trans. Digit. Games Res. Assoc., 2016)

Personalized and Interactive Literature. - Michael Mateas; Noah Wardrip-Fruin (Handbook of Science and Technology Convergence, 2016)

Social Simulation for Social Justice. - Melanie Leah Dickinson; Noah Wardrip-Fruin; Michael Mateas (AIIDE Workshops, 2017)

Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. - Eric Kaltman; Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (FDG, 2017)

Proposal for analyzing player emotions in an interactive narrative using story intention graphs. - John T. Murray; Michael Mateas; Noah Wardrip-Fruin (FDG, 2017)

Refining operational logics. - Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (FDG, 2017)

Crafting in Games. - April Grow; Melanie Dickinson; Johnathan Pagnutti; Noah Wardrip-Fruin; Michael Mateas (Digit. Humanit. Q., 2017)

Gemini: Bidirectional Generation and Analysis of Games via ASP. - Adam Summerville; Chris Martens 001; Ben Samuel; Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2018)

Sketching a Map of the Storylets Design Space. - Max Kreminski; Noah Wardrip-Fruin (ICIDS, 2018)

Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. - Max Kreminski; Noah Wardrip-Fruin (ICIDS, 2018)

Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis. - John T. Murray; Raquel Robinson; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2018)

Evaluating AI-Based Games through Retellings. - Max Kreminski; Ben Samuel; Edward F. Melcer; Noah Wardrip-Fruin (AIIDE, 2019)

Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. - Joseph C. Osborn; Melanie Dickinson; Barrett R. Anderson; Adam Summerville; Jill Denner; David M. Torres; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2019)

Building worlds together: understanding collaborative co-creation of game worlds. - Devi Acharya; Noah Wardrip-Fruin (FDG, 2019)

The psychological reality of procedural rhetoric. - Barrett R. Anderson; Christopher R. Karzmark; Noah Wardrip-Fruin (FDG, 2019)

StoryAssembler: an engine for generating dynamic choice-driven narratives. - Jacob Garbe; Max Kreminski; Ben Samuel; Noah Wardrip-Fruin; Michael Mateas (FDG, 2019)

Towards expressive input for character dialogue in digital games. - Nick Junius; Michael Mateas; Noah Wardrip-Fruin (FDG, 2019)

Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. - Max Kreminski; Devi Acharya; Nick Junius; Elisabeth Oliver; Kate Compton; Melanie Dickinson; Cyril Focht; Stacey Mason; Stella Mazeika; Noah Wardrip-Fruin (FDG, 2019)

Generators that read. - Max Kreminski; Isaac Karth; Noah Wardrip-Fruin (FDG, 2019)

Generative games as storytelling partners. - Max Kreminski; Noah Wardrip-Fruin (FDG, 2019)

Lume: a system for procedural story generation. - Stacey Mason; Ceri Stagg; Noah Wardrip-Fruin (FDG, 2019)

Felt: A Simple Story Sifter. - Max Kreminski; Melanie Dickinson; Noah Wardrip-Fruin (ICIDS, 2019)

From Mechanics to Meaning. - Adam Summerville; Chris Martens 001; Sarah Harmon; Michael Mateas; Joseph C. Osborn; Noah Wardrip-Fruin; Arnav Jhala (IEEE Trans. Games, 2019)

Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. - Melanie Dickinson; Max Kreminski; Michael Mateas; Noah Wardrip-Fruin; Sabine Wieluch (AIIDE, 2020)

Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. - Max Kreminski; Melanie Dickinson; Joseph C. Osborn; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2020)

Toward Example-Driven Program Synthesis of Story Sifting Patterns. - Max Kreminski; Noah Wardrip-Fruin; Michael Mateas (AIIDE Workshops, 2020)

Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. - Edward F. Melcer; James Owen Ryan; Nick Junius; Max Kreminski; Dietrich Squinkifer; Brent Hill; Noah Wardrip-Fruin (CHI Extended Abstracts, 2020)

We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions. - Barrett R. Anderson; Christopher R. Karzmark; Noah Wardrip-Fruin (FDG, 2020)

Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. - Max Kreminski; Melanie Dickinson; Michael Mateas; Noah Wardrip-Fruin (FDG, 2020)

Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. - Edward F. Melcer; Katelyn M. Grasse; James Owen Ryan; Nick Junius; Max Kreminski; Dietrich Squinkifer; Brent Hill; Noah Wardrip-Fruin (FDG, 2020)

Games, Hypertext, and Meaning. - Noah Wardrip-Fruin (HT, 2020)

Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. - Katelyn M. Grasse; Edward F. Melcer; Max Kreminski; Nick Junius; Noah Wardrip-Fruin (CHI Extended Abstracts, 2021)

Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters. - Devi Acharya; Michael Mateas; Noah Wardrip-Fruin (CoG, 2021)

Interviews Towards Designing Support Tools for TTRPG Game Masters. - Devi Acharya; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2021)

From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software. - Eric Kaltman; Joseph C. Osborn; Noah Wardrip-Fruin (Digit. Humanit. Q., 2021)

The Game I Mean: Game Reference, Citation and Authoritative Access. - Eric Kaltman; Stacey Mason; Noah Wardrip-Fruin (Game Stud., 2021)

Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games. - Nick Junius; Michael Mateas; Noah Wardrip-Fruin; Elín Carstensdóttir (AIIDE, 2022)

Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling. - Max Kreminski; Melanie Dickinson; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2022)

Requirements analysis and speculative design of support tools for TTRPG game masters. - Devi Acharya; Michael Mateas; Noah Wardrip-Fruin (DiGRA, 2022)

A Framework for Choice Hermeneutics. - Cyril Focht; Noah Wardrip-Fruin (DiGRA, 2022)

On the Maintenance of Meaning: A Deleuzian View on Proceduralism. - Hongwei Zhou; Kyle Gonzalez; Nathan Altice; Noah Wardrip-Fruin; Angus G. Forbes (DiGRA, 2022)

Spinning Coherent Interactive Fiction through Foundation Model Prompts. - Alex Calderwood; Noah Wardrip-Fruin; Michael Mateas (ICCC, 2022)

A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. - Max Kreminski; Melanie Dickinson; Noah Wardrip-Fruin; Michael Mateas (ICIDS, 2022)

Select the Unexpected: A Statistical Heuristic for Story Sifting. - Max Kreminski; Melanie Dickinson; Noah Wardrip-Fruin; Michael Mateas (ICIDS, 2022)

Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. - Max Kreminski; Isaac Karth; Michael Mateas; Noah Wardrip-Fruin (IUI Workshops, 2022)

Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. - Katelyn M. Grasse; Max Kreminski; Noah Wardrip-Fruin; Michael Mateas; Edward F. Melcer (Frontiers Virtual Real., 2022)

Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem. - Rehaf Aljammaz; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2023)

There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring. - Jack Kelly; Alex Calderwood; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2023)

Toward Using ChatGPT to Generate Theme-Relevant Simulated Storyworlds. - Shi Johnson-Bey; Michael Mateas; Noah Wardrip-Fruin (EXAG@AIIDE, 2023)

Shoelace: A Storytelling Assistant for GUMSHOE One-2-One. - Devi Acharya; Jack Kelly; William Tate; Maxwell Joslyn; Michael Mateas; Noah Wardrip-Fruin (FDG, 2023)

Towards an Understanding of Character Believability. - Rehaf Aljammaz; Noah Wardrip-Fruin; Michael Mateas (FDG, 2023)

Towards Computational Support with Language Models for TTRPG Game Masters. - Jack Kelly; Michael Mateas; Noah Wardrip-Fruin (FDG, 2023)

Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training. - Shi Johnson-Bey; Samuel Shields; Noah Wardrip-Fruin; Edward F. Melcer (CoG, 2024)

Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration. - Samuel Shields; Alex Calderwood; Shi Johnson-Bey; Noah Wardrip-Fruin; Michael Mateas; Edward F. Melcer (CoG, 2024)

Corporeal Capture: The Rhetoric of Boundaries inProcedurality. - Hongwei Zhou; Noah Wardrip-Fruin; Michael Mateas (DiGRA, 2024)

Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. - Rehaf Aljammaz; Noah Wardrip-Fruin; Michael Mateas (FDG, 2024)

Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. - Jack Kelly; Michael Mateas; Noah Wardrip-Fruin (FDG, 2024)

The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? - Hongwei Zhou; Jichen Zhu; Michael Mateas; Noah Wardrip-Fruin (FDG, 2024)

Unnatural Emergent Narrative: Toward An Alternative Design Space Through Critique. - Kyle Gonzalez; Michael Mateas; Noah Wardrip-Fruin (ICIDS (1), 2024)

Building Visual Novels with Social Simulation and Storylets. - Shi Johnson-Bey; Kira Liao; Samuel Shields; Daeun Hwang; Noah Wardrip-Fruin; Michael Mateas; Edward F. Melcer (ICIDS (2), 2024)

Form and Function: Toward a Better Understanding of Design-Based Games. - Anne Sullivan; Mel Stanfill; Anastasia Salter; Noah Wardrip-Fruin (FDG, 2025)

Clicking some of the silly options: Exploring Player Motivation in Static and Dynamic Educational Interactive Narratives. - Daeun Hwang; Samuel Shields; Alex Calderwood; Shi Johnson-Bey; Michael Mateas; Noah Wardrip-Fruin; Edward F. Melcer (CoRR, 2025)