Lessons learnt from an experience with an augmented reality iPhone learning game. - M. Carmen Juan; David Furió; Ignacio Seguí; Noemí Rando Aiju; Juan Cano (Advances in Computer Entertainment Technology, 2011)

Towards a Mixed Reality Learning Environment in the Classroom. - Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; Noemí Rando Aiju; Juan Cano (GRAPP/IVAPP, 2012)

Evaluation of learning outcomes using an educational iPhone game vs. traditional game. - David Furió; Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; Noemí Rando Aiju (Comput. Educ., 2013)

Flexible learning itinerary vs. linear learning itinerary. - Juan-Fernando Martín-SanJosé; M. Carmen Juan; José-Antonio Gil-Gómez; Noemí Rando Aiju (Sci. Comput. Program., 2014)