Comments on the Article 'Characterising and Measuring User Experiences in Digital Games' by IJsselsteijn et al. (2007). - Noirin Curran (Interact. Comput., 2013)

Designed to Thrill: Exploring the Effects of Multimodal Feedback on Virtual World Immersion. - Dimitrios Paris Darzentas; Michael A. Brown; Noirin Curran (HCI (3), 2015)

Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study. - Sidney Bovet; Aidan Kehoe; Katie Crowley; Noirin Curran; Mario Gutierrez; Mathieu Meisser; Damien O. Sullivan; Thomas Rouvinez (GEM, 2018)