SSML for Arabic Language. - Noor Shaker; Mohamed Abou-Zleikha; Oumayma Al Dakkak (TSD, 2008)

Towards Automatic Personalized Content Generation for Platform Games. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (AIIDE, 2010)

The Mario AI Championship. - Sergey Karakovskiy; Noor Shaker; Julian Togelius; Georgios N. Yannakakis (CIG, 2010)

A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience. - Noor Shaker; Stylianos Asteriadis; Georgios N. Yannakakis; Kostas Karpouzis (ACII (2), 2011)

Feature analysis for modeling game content quality. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (CIG, 2011)

The 2010 Mario AI Championship: Level Generation Track. - Noor Shaker; Julian Togelius; Georgios N. Yannakakis; Ben George Weber; Tomoyuki Shimizu; Tomonori Hashiyama; Nathan Sorenson; Philippe Pasquier; Peter A. Mawhorter; Glen Takahashi; Gillian Smith 001; Robin Baumgarten (IEEE Trans. Comput. Intell. AI Games, 2011)

Assessing Believability. - Julian Togelius; Georgios N. Yannakakis; Sergey Karakovskiy; Noor Shaker (Believable Bots, 2012)

Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius; Miguel Nicolau; Michael O'Neill 001 (AIIDE, 2012)

Towards player-driven procedural content generation. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (Conf. Computing Frontiers, 2012)

Evolving levels for Super Mario Bros using grammatical evolution. - Noor Shaker; Miguel Nicolau; Georgios N. Yannakakis; Julian Togelius; Michael O'Neill 001 (CIG, 2012)

Digging Deeper into Platform Game Level Design: Session Size and Sequential Features. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (EvoApplications, 2012)

Does your profile say it all? Using demographics to predict expressive head movement during gameplay. - Stylianos Asteriadis; Kostas Karpouzis; Noor Shaker; Georgios N. Yannakakis (UMAP Workshops, 2012)

Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues. - Stylianos Asteriadis; Kostas Karpouzis; Noor Shaker; Georgios N. Yannakakis (VS-GAMES, 2012)

Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. - Noor Shaker; Mohammad Shaker; Julian Togelius (AIIDE, 2013)

Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. - Noor Shaker; Mohammad Shaker; Julian Togelius (AIIDE, 2013)

Automatic generation and analysis of physics-based puzzle games. - Mohammad Shaker; Mhd Hasan Sarhan; Ola Al Naameh; Noor Shaker; Julian Togelius (CIG, 2013)

The turing test track of the 2012 Mario AI Championship: Entries and evaluation. - Noor Shaker; Julian Togelius; Georgios N. Yannakakis; Likith Poovanna; Vinay Sudha Ethiraj; Stefan J. Johansson; Robert G. Reynolds; Leonard Kinnaird-Heether; Tom Schumann; Marcus Gallagher (CIG, 2013)

A Quantitative Approach for Modelling and Personalizing Player Experience in First-Person Shooter Games. - Noor Shaker; Mohammad Shaker; Ismaeel Abu-Abdallah; Mehdi Al-Zengi; Mohammad Hasan Sarhan (UMAP Workshops, 2013)

The Mario AI Championship 2009-2012. - Julian Togelius; Noor Shaker; Sergey Karakovskiy; Georgios N. Yannakakis (AI Mag., 2013)

Imitating human playing styles in Super Mario Bros. - Juan Ortega; Noor Shaker; Julian Togelius; Georgios N. Yannakakis (Entertain. Comput., 2013)

Crowdsourcing the Aesthetics of Platform Games. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (IEEE Trans. Comput. Intell. AI Games, 2013)

Fusing Visual and Behavioral Cues for Modeling User Experience in Games. - Noor Shaker; Stylianos Asteriadis; Georgios N. Yannakakis; Kostas Karpouzis (IEEE Trans. Cybern., 2013)

PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization. - Mohamed Abou-Zleikha; Noor Shaker (AIIDE, 2014)

Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content. - Noor Shaker; Mohamed Abou-Zleikha (AIIDE, 2014)

A comparative evaluation of procedural level generators in the Mario AI framework. - Britton Horn; Steve Dahlskog; Noor Shaker; Gillian Smith 001; Julian Togelius (FDG, 2014)

Active player modelling. - Julian Togelius; Noor Shaker; Georgios N. Yannakakis (FDG, 2014)

Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros. - Noor Shaker; Mohammad Shaker (UMAP, 2014)

The platformer experience dataset. - Kostas Karpouzis; Georgios N. Yannakakis; Noor Shaker; Stylianos Asteriadis (ACII, 2015)

Towards Generic Models of Player Experience. - Noor Shaker; Mohammad Shaker; Mohamed Abou-Zleikha (AIIDE, 2015)

Preference learning with evolutionary Multivariate Adaptive Regression Spline model. - Mohamed Abou-Zleikha; Noor Shaker; Mads Græsbøll Christensen (CEC, 2015)

Evolving Random Forest for Preference Learning. - Mohamed Abou-Zleikha; Noor Shaker (EvoApplications, 2015)

A Procedural Method for Automatic Generation of Spelunky Levels. - Walaa Baghdadi; Fawzya Shams Eddin; Rawan Al-Omari; Zeina Alhalawani; Mohammad Shaker; Noor Shaker (EvoApplications, 2015)

A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games. - Mohammad Shaker; Noor Shaker; Mohamed Abou-Zleikha; Julian Togelius (EvoApplications, 2015)

A Progressive Approach to Content Generation. - Mohammad Shaker; Noor Shaker; Julian Togelius; Mohamed Abou-Zleikha (EvoApplications, 2015)

Active Learning for Player Modeling. - Noor Shaker; Mohamed Abou-Zleikha; Mohammad Shaker (FDG, 2015)

SMUG: Scientific Music Generator. - Marco Scirea; Gabriella A. B. Barros; Noor Shaker; Julian Togelius (ICCC, 2015)

Procedural Content Generation in Games. - Noor Shaker; Julian Togelius; Mark J. Nelson (Springer, 2016)

Intrinsically motivated reinforcement learning: A promising framework for procedural content generation. - Noor Shaker (CIG, 2016)

Transfer learning for cross-game prediction of player experience. - Noor Shaker; Mohamed Abou-Zleikha (CIG, 2016)

Sparse hierarchical representation learning on molecular graphs. - Matthias Bal; Hagen Triendl; Mariana Assmann; Michael Craig; Lawrence Phillips; Jarvist Moore Frost; Usman Bashir; Noor Shaker; Vid Stojevic (CoRR, 2019)