Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. - Carina S. González; Nazaret Gómez-del-Río; Vicente Navarro-Adelantado; Mariana Cairós; Carmela Quirce; Pedro A. Toledo; Norberto Marrero-Gordillo (Comput. Hum. Behav., 2016)

Treatment of children obesity and diabetes through gamification: a case of study. - Nazaret Gómez-del-Río; Carina S. González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Norberto Marrero-Gordillo; Yeray del Cristo Barrios-Fleitas; Honorio Armas-Ramos; Francisco J. García-Peñalvo (TEEM, 2019)